Hellcow
Adventurer
Well, lucky for me that you're not a big game company, then.Snoweel said:And then we'd tell them "THIS IS THE WINNER!!! RIGHT HERE!!!
The one we prepared earlier.
That's what I would do, if I were a Big Game Company.
Well, lucky for me that you're not a big game company, then.Snoweel said:And then we'd tell them "THIS IS THE WINNER!!! RIGHT HERE!!!
The one we prepared earlier.
That's what I would do, if I were a Big Game Company.
die_kluge said:That's far too clever and malicious an idea for WoTC to conceive of it. I think in actuality it's more like:
"we're out of ideas, so let's solicit free ideas from the masses, and market the best one."
Tewligan said:BG, you beat me to the same joke by about 20 minutes.
Tewligan's .sig said:If fifty million people say a foolish thing, it is still a foolish thing.
--Anatole France
Hellcow said:Well, lucky for me that you're not a big game company, then.![]()
Orblivia said:By the way. Miss you you little anger monkey.
![]()
Snoweel said:LOL!!!!!!!!!1!!...???
Umm...??
Oh I get it, themeans it's a private joke, right?
Snoweel said:Haven't seen you around bondage.com for a while. Don't be a stranger.![]()
Snoweel said:Hey baby!
Haven't seen you around bondage.com for a while. Don't be a stranger.![]()
Maggan said:Well, I don't know about private. Mister Hellcow once achieved fame by winning just such a competition that you seem to describe. His campagin setting is just hitting the bookshelves at your FLGS.
By many accounts it is quite good. It's called Eberron.![]()
Orblivia said:Dude I didnt know your handle, you never shared it! Care to share for Eric's grandmum *LOL*
D+1 said:Standard conspiracy theory rubbish. I don't buy a word of it.
What do they stand to gain by lying about actually examining the work they solicited? Why bother with the whole stupid affair if you can far more easily say, "Hey, we just did 6 months of secret research - you may not have known it but we really did - and we took all those homebrew ideas and made... THIS." It does the same thing without paying the "winners" of the end stages of the "contest" any money. Why go to the SHOCKINGLY stupid ELABORATE lengths of deception and expense necessary to perpetrate the lie?
Do you not understand or accept
the idea that homebrewers, by their very definition, could give a rats backside about a published setting regardless of age or origins? They don't WANT someone else's work, they want their own. They run their own settings because they don't CARE about how their ideas stack up against others. They KNOW their own settings are superior; they must believe that or they would RUN the published ones.
Keith said:As for specific inspirations, well, the one-sentence description was "Indiana Jones and The Maltese Falcon meets Lord of the Rings,"
Bill (Slavicsek) said:as Director of RPG R&D, I was looking for something that would allow us to use all of the 3rd edition D&D rules and build those into the setting from the ground up. I looked for something that made me excited, and that I felt would translate into excitement for the majority of our audience. From the beginning, the one that did that for me was Eberron. Not necessarily for what it contained or the way Keith wrote it, but because of the promise I saw there. From the kernel of Keith's idea, I knew we could grow a powerful franchise...
Keith said:Once it made the jump from the ten-pager to the 125-pager, I got to meet with the people at Wizards to hear what they actually liked and didn't like about the idea, so the world went through some major changes at that point
Bill said:After our initial design meetings with Keith, I wrote a portrait of the world that served as my director's notes. It brought together Keith's original ideas, the ideas that came out of our subsequent discussions, and my own story and world-building sensibilities to create the pre-design guide we would all work from. James and Keith began design work almost immediately after that. I spent a lot of the initial months making comments, offering suggestions, and throwing in ideas here and there
James (Wyatt) said:What makes it different? In some ways, nothing at all.
(snip)
On the other hand, the setting lends itself to a style of play that is different from what I've done in other settings before. For me, that difference is all about tone, feel, and the kinds of stories I feel drawn to create in the world. I find myself turning the action up a notch--something that is mechanically supported with the action point rules
Keith said:Eberron has come a long way since the one pager. I think the heart of the idea--the tone of the world--remains the same. But some elements have been cast aside, and new ideas--the warforged, the shifters, and even dragonmarks--have been added over time.
James said:Keith was great to work with. He was always willing to step back from his ideas if the rest of us wanted to go in another direction, very willing to make it a group effort.
James said:In the end, it was really Bill who pulled the final manuscript together into a coherent whole, tweaking what Keith and I wrote here and there and making sure that a single, unified vision came through.
Keith said:I'm going to Disneyland!
Snoweel said:Eftersom engelska är påtagligen inte ditt första språk ska jag förlåta dig för att du har missat poängen.
I kinda guessed what his post meant; I was just trying to draw him into spelling it out, y'know? Men vilken tur!!! Fanboy har räddat dagen!!!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.