Sorry, do not buy that. If your player wants his/her character to jump off a cliff at 3 hp and survive 300' of descent, the DM has nothing to do with that. The dice will tell one thing, the character is dead.
I'm sorry, but this seems highly disingenuous to me. Obviously suicidal actions are very different from the DM having them go up against a monster stronger than they can handle.
What if the 3hp PC jumps off a cliff to help someone, they cast Feather Fall, and the DM counterspells it? The DM absolutely killed that PC.
Your stance of "I never kill the players, the dice and the player's actions do" seems like trying to avoid the blame for when a character dies.
On this I agree. This is why I reintroduced moral in my games. In fact it never left it. I just apply a charisma or wisdom check.
Yeah. And if they fail to parley, and the monsters killed them, you allowed the dice to kill the PCs by having their survival rely on a single dice roll.
Don't you think I know? But sometimes, faced with some monsters, death is the result. I don't think a wyvern will do anything but eat the character it killed. In fact, once a character is down, the wyvern will fly with the body to its nest to feast.
I think you know. I just don't think you're connecting the points.
The DM chooses if the PCs die, therefore the DM is always responsible when the characters die. If instead of killing a PC a monster just knocks them unconscious and takes them captive, that proves that the DM is in charge of when the PCs die, not the dice or the players.
No, I do not. The dice do and so are the circumstances.
. . . You make the circumstances. You choose to roll the dice to see if the rest is interrupted. Therefore, you control if/when the PCs get to rest.
It does not prove anything but that you distrust your DM.
I am a forever DM. I have not played a PC in 3 years. I cannot distrust my DM, because I do not have one.
Yes, the DM knows what to throw at PC to kill them. Sure, saying otherwise would be denying facts.
Yes and yes. Thus proving that the DM controls if the PCs die.
But the players often underestimate their foes and often over estimate their own strength.
And that is only/always punishable by death? When my players do that, I almost never kill them for it. More often, I have a piece of their important equipment break, or they lose something else valuable to them, or they're heavily injured.
You see, my games are usually small linked adventures each independant and each written in advance. Once engaged, an adventure is like an episode that will be followed through with a start, beginning and an end. I do not necessarily know what will be the path taken by the players' characters, nor which adventures will they undertake or in which order (they always have more than a few possibilities, after four decades, I have a lot of adventures).
But you designed the adventure, so you know when the deadly encounters are. And you also know the general strengths of the party, so if you design a deadly encounter . . . you're the reason a PC might die.
To all the you. YES! and NO!
- I choose the trap. The players decide to search for them or not.
- I choose the monsters. The players decide how they will handle.
- I do not choose the weather. There are still old weather table to use.
- I choose the terrain. The players decide how to handle these as well.I
- I choose whom the monster will attack. Animal like intelligence monster will try to retreat with the body. Intelligent foes will "finish" the character if they know the character can be brought back in the fight.
- I choose if the monster is intelligent enough to attack the healer of the party. But circumstances dictates how easy or hard it might be.
- I do choose the monsters. But this is in accordance to the adventure. And it is the players that decide if they engage or not. Not me.
- I do not choose the adventure to run. Players and I do. We vote.
- I do not choose if the monsters do lethal damage or not. The rules are exactly there for that.
- And finally, Deus Ex Machina is the worst possible outcome.
- You choose the DC for finding/disabling the trap. You choose if the trap is magical or not. You chose to have their possible deaths be up to the dice, so you're liable for their deaths.
- You choose whether or not to have monsters that are too strong for the PCs to handle in the adventure. If you put in a CR 20 demon in a level 7 adventure, it's not the PCs fault if they don't "handle it" and die, it's your fault.
- You chose to roll for the weather. The DM chooses the environment. Choosing to leave it up to a die roll still makes the weather your choice.
- And if they can't handle it? If you put them at the bottom of an active volcano that's going to erupt in 3 rounds and they don't have the ability to handle it at the level they are, it's not their fault for failing to find a solution to the environmental hazard, it's your fault for making that environment.
- And you choose the monster that fights the party, so you at least decided on a method of their tactics before they fight the monster. If you choose to have the villain be a mage, you know generally how they're going to play, because you know their spells ahead of time and what options are most optimal.
- Same as #5.
- In accordance to the adventure you designed. And do your monsters never choose to engage the PCs? You never have surprise ambushes? Because it's not always the PCs choice to engage, sometimes they're forced to engage by the encounter you designed.
- You already said that you design the adventures. Sure, the PCs might get some say in the type of adventure you run and the setting, but you still choose all of the specifics that could lead to the PCs dying.
- . . . Yes you do. You do choose if the monsters do nonlethal damage. The option to do nonlethal is the choice of the creature (or the person that runs it), so if you run the monsters . . . you choose if they do nonlethal damage. (And, yes, in 5e nonlethal damage only works on melee attacks, but you choose if the monsters attack at range or melee.)
- Deus Ex Machina is a tool. An often overused and cliche one, but it's a tool nonetheless. It can be used well, it can be used poorly. That's up to the DM.
Nope, I do not choose when a PC dies or if a party dies. Circumstances and players' choice will lead to whatever fate awaits them. This is what a story that emerges organically amounts to. We are both actor and spectators in the game we play.
The circumstances that you design. So, therefore, you choose when the PCs die. Or at least have a big say in it, unless your PCs for some reason are always choosing obviously suicidal actions, like jumping off cliffs at low levels without Feather Fall or deciding to stab themselves with their own weapons for no reason.