Yea, it's a conversation I've had to have several times running 5e & it never goes well. I generally need to simply sigh & tolerate it until there is a "what in the holy bleep" situation like that one to use as a starting point. 5e has so many levels of risk insulation baked into the system for PCs that simply pointing it out as a problem players should improve on before extreme unquestionably catastrophic levels of failure results in the player not just saying whatever needs saying to dismiss the conversation itself that players view as the real problem that needs moving past so they can go back to things as they were.Read your linked post, mkay that's a pretty complex problem, but it is still a problem on the player side, either in their misunderstanding what kind of game you are trying to run, or in their disregard for the way you are trying to run the game. Neither has an easy fix. If they are acting invincible, there should obviously be real consequences for their actions in the game, even death.
I'm sure you've heard this before, but aren't these things covered in session 0? When expectations on either side of the table aren't being met, then maybe you need to discuss it with your players.
Unfortunately the players most prone to those sorts of problems IME are also the ones least likely to care about anything beyond their character sheet
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