Power_Word_Wedgie
First Post
To me, the answers to this question (some of which have already been posted) are:
1) Their age has caught up with the patrons. Those who able to stil adventure are doing so - those who can't settle for administrative positions. (ie running the temple, running the monestary) Hey, it happens in the real life miliatary all the time. Thus, due to their age/condition, previous posts at putting their str/con/dex at 7 would be about right. Thus, this is the reason why they are needing the low level adventurers to handle this local problem.
2) If you can't justify keeping the patron back at the temple, have the party bring him along. There's no law saying that the patron has to stay behind. If I remember correctly, the OAD&D adventure Against the Cult of the Reptile God did exactly that. The party dragged along this old hermit (7th level Magic-User) with his 7 constitution (and he greatly decreased how far the party could travel each day). However, at the end, the party encountered a BBEG that a 1st level party could have never handled - but with the 7th level Magic-Users defensive spells, it gave th party a chance.
3) There no law saying that the head of the temple, monestary, or army has to have all of their levels in cleric/monk/fighter. Fr example, make the leader of the local temple a 3rd level Cleric/6 level Expert. I've noticed that several adventure in Dungeon do exactly that.
4) Plot hooks (ie the Local Uber-Mage is off handling another problem, etc.) has been covered extensively by other posters. If you don't like that as an answr, fine. But tat doesn't mean that it is the only acceptable answer.
Dungeons and Dragons is a very dynamic game if you let it be. It is really up to you as the DM.
1) Their age has caught up with the patrons. Those who able to stil adventure are doing so - those who can't settle for administrative positions. (ie running the temple, running the monestary) Hey, it happens in the real life miliatary all the time. Thus, due to their age/condition, previous posts at putting their str/con/dex at 7 would be about right. Thus, this is the reason why they are needing the low level adventurers to handle this local problem.
2) If you can't justify keeping the patron back at the temple, have the party bring him along. There's no law saying that the patron has to stay behind. If I remember correctly, the OAD&D adventure Against the Cult of the Reptile God did exactly that. The party dragged along this old hermit (7th level Magic-User) with his 7 constitution (and he greatly decreased how far the party could travel each day). However, at the end, the party encountered a BBEG that a 1st level party could have never handled - but with the 7th level Magic-Users defensive spells, it gave th party a chance.
3) There no law saying that the head of the temple, monestary, or army has to have all of their levels in cleric/monk/fighter. Fr example, make the leader of the local temple a 3rd level Cleric/6 level Expert. I've noticed that several adventure in Dungeon do exactly that.
4) Plot hooks (ie the Local Uber-Mage is off handling another problem, etc.) has been covered extensively by other posters. If you don't like that as an answr, fine. But tat doesn't mean that it is the only acceptable answer.
Dungeons and Dragons is a very dynamic game if you let it be. It is really up to you as the DM.