Lord Vangarel
First Post
We've been playing 5E for a year now and one thing I'm starting to notice is the characters as they reach mid upper levels are starting to blast through monsters like a hot knife through butter.
To give a bit of background the characters are fairly optimized but only in so far as taking the feats available to them, having pretty good stats, and well above average hit points.
Has anyone else noticed that the monsters in the Monster Manual seem a little underpowered?
As an example last night the characters were due to fight an adult Green dragon, and given previous recent experience I decided to boost it by giving it two young dragons as a boost. Anyway the end result was that the party blitzed all three and an npc spellcaster and the only character really in any danger during the encounter was the party wizard due to lower AC and hit points.
Now it's not just dragons but this is especially relevant as dragons are supposed to be the big uber bad guys in the game however they're not. Dragons are now skirmishers having to cut and run at every opportunity. If the dragon stays at range it gets blitzed by range attacks (Sharp Shooter is just mad) and ranged spells. If it engages in a melee fight it lasts 2-3 rounds before dying (Great Weapon Master is equally mad).
Am I missing something or should I be adjusting monsters to fit the optimized characters?
To give a bit of background the characters are fairly optimized but only in so far as taking the feats available to them, having pretty good stats, and well above average hit points.
Has anyone else noticed that the monsters in the Monster Manual seem a little underpowered?
As an example last night the characters were due to fight an adult Green dragon, and given previous recent experience I decided to boost it by giving it two young dragons as a boost. Anyway the end result was that the party blitzed all three and an npc spellcaster and the only character really in any danger during the encounter was the party wizard due to lower AC and hit points.
Now it's not just dragons but this is especially relevant as dragons are supposed to be the big uber bad guys in the game however they're not. Dragons are now skirmishers having to cut and run at every opportunity. If the dragon stays at range it gets blitzed by range attacks (Sharp Shooter is just mad) and ranged spells. If it engages in a melee fight it lasts 2-3 rounds before dying (Great Weapon Master is equally mad).
Am I missing something or should I be adjusting monsters to fit the optimized characters?