Edena
I assume the mage is getting something in return. Unless WOTC has decided to weaken the class.
Round 1: I'm an 11th-level wizard. I cast Haste, then Disintegrate. My opponent has
death ward on him, but it won't save him. I have a save DC of 23 (starting Int 15), due to Spell Focus (Transmutation). If it doesn't die, I repeat again,
twice, the next round.
If my opponent looks tough, I use Hold Monster instead, with a save DC of 22. I can pick and choose which save my opponent uses, unless it's a really unfamiliar creature
My opponent quite likely dies in one round. I haven't spent 20% of my resources, my allies have spent no resources (except perhaps the rogue, who lost an arrow or two during the surprise round), the rest of the party twiddled their thumbs, and the entire party
did not lose 20% of their resources!
Is it a longer spell list? (diversity)
Yup. I don't know how good those two spells that were released in the latest Revision Spotlight are, but now we know that there will be new spells.
You don't need Scry any more, so this is similar to more skill points.
More powerful familiars.
Eldragon
3.5 haste is potentially better than 3.0 haste. While 2 fireballs in a round is nice, 6 Fighters (and fighting classes like barbarian) getting 1 extra attack a round is better.
I disagree. The previous
haste let a wizard cast two save-or-die spells per round. The victim's hit points were irrelevant, as was the fighter's ability to do 100 points of damage per round, crits included. The fighter doesn't get a full-round attack, and I blow my opponent away. No contest.
Rangerjohn
Well your not hearing the other side. Here is a long time player of wizards is telling you he will no longer play the class.
See this...
Eldragon
I believe what has most people concerned is that the magic system is getting changes beyond simple rules fixes on the "broken" spells. And we know for certain that this is the case. People don't like their characters suddenly becoming useless. Recently I decided against being a mage PC because my DM plans on switching to 3.5. The fear of having a worthless PC was enough to keep me from being a mage (and I am a mage 9 times out of 10). In other words, the knowledge of a change coming, and next to no information regarding that change has a lot of people assuming the worst.
Norfleet
incredibly lame save-or-die attacks which tend to automatically work against YOU because your saving throws are blatantly rigged, and tend to automatically fail because it's an unwritten rule that real enemies never fail saving throws.
A good wizard will pick on his enemy's weak save. Furthermore, if your DM cheats ...
Get a new DM.
Edena
Perhaps WOTC is trying to backload the power of mages?
That wouldn't be balanced. Low-level mages are quite weak. Even if they had powerful spells like
entangle, they couldn't cast it that often.
Cable
What makes you think they will get anything in compensation? The designers want to discourage people from playing arcane spellcasters. It's as plain and simple as that.
If you say so. I think the ability to do 140 points of damage to my foe in the first round of combat is a great incentive to play a wizard.
Al
Disintegrate is barely worthwhile
WHAT!!!!!
Read this...
Power Munchkin (that's the name he chose)
An 11th level wizzie just got his shiny new desintegrate. That's 22d6 on a failed save. 77 damage on average.
Take an average 11th level rogue. He has roughly 88 hp assuming 14 con. This would damn near kill him.
Take a 11th level fighter. 110 hp, assuming 18 con. He is likely to save, but if he fails, it also puts him in the red. All from one spell, right off the bat.
Another boom spell and he dies.
Now you could argue that a fighter could easily do 77 points in one full attack. True, but he can't generally full attack in the opening round. So it would take him two rounds to do that. Pretty much the same as our mage.
At least there is a semblance of parity here.
Al
Most of the complaints about wizards being too powerful were based on supplements.
I disagree. People only really started complaining about wizard supplements when the FRCS was released, due to that Spell Power.
Incidentally, if your characters aren't use Harm, Heal, Holds, Polymorphs, Disintegrate, Horrid Wilting and Spell Focus, I'm very impressed at your characters' restraint!
My characters didn't use Harm, Haste and Polymorph, since they were blatantly broken. Things like Disintegrate and Spell Focus took more time before we found the balance problems.
Felon
I must transfer this term to the WotC boards.
Will
That's my problem. Not that it nerfs power level, but it nerfs the range of things wizards can/want to do.
I tend to agree with this statement... but there are new spells coming out.
Tidus
Improved Invisibility, now THERE'S a spell that needs to be nerfed.
I'd like to see that, too.
There's a reason why Wizards are so powerful at higher levels: they suck at lower levels.
I think beefing them up a little at the lower levels is long overdue. A
little, however.
Scion
If you nerf the caster's spells, you lessen the character to a certain degree. I know when I convert my favorite character, who happens to be a wizard, to 3.5, it will result in lower spell DCs, less spells that I can cast in combat, and less damage I can do with a single spell.
Yup. No one likes to see their class get weakened. I wish that WotC had balanced the classes right the first time...
but their time constraints made it difficult to playtest stuff past 10th-level. *Sigh*