Deadguy said:
I am curious, ColonelH, why you think that is so important. Personally, I see no problem with the system as it stands - it encourages people who want to have ready access to rechargeable items to take the appropriate feat(s). If wands and staves could be recharged the 'spell-casting' route as they were in 2e, I fear that would undermine a significant element of the Item Creation system. Just my opinion, of course.
Well for one thing, let's take the Staff of Magius as our example magic item. Now let's say for arguement's sake that Magius created this staff. Then he used it himself up until the point when he died. Years go by, some more years go by, and eventually Raistlin Majere gets the staff. Sadly, by this time there is only 1 charge left in it, and this legendary staff of legend cannot be re-charged. One afternoon our intrepid mage gets sick of toting around this dweomerless cane, and leaves it beside a tavern chair, never thinking of it again. We've now lost a signature item in a campaign world's history, because it can't be re-charged and thus has a finite useful lifespan. It's a simplification, but I think it illustrates the idea at least.