I prefer to couch it in positive terms...
Thanks for allowing characters to have an AC of over a 100 after only 11 characters levels. They have to buff up, but then everything thrown at them must be a "20" to hit. At least there is that 5% chance left...
Thanks for armor in general being poorly thought out. Some armor is never worn and may as well not be on the list. Fixes for this have been posted on here, and work better...
Thansk for the lame economic system. There was no effort to make the economic structure make sense...almost any other system proposed by the nice people on here is better...
Thanks for no real playtesting. I talked to one of the 3rd edition playtestors, and he didn't even understand the surprise round mechanic, and was "sure" he was right. (He thought you could have full round actions in a surprise round.) The entire combat system begins breaking down at about 10th level, as multiple-attacks are resolved among both friend and foe, hastes are argued over, bugs in advanced fighter feats are overcome...fun fun fun!
The game works well up to about 9th level, then requires more and more fixes to work at all, unless your players aren't min-maxing right...