EarthsShadow said:
I know of two other games that incorporates alignment into its system, Palladium game books and the Imagine game system.
I know I should've disclaimered myself by saying, "Almost no other role playing game."
Anyway, the point stands. Hundreds of gaming systems, 3 (or maybe a few more) use alignment.
And an even stronger argument: As far as I'm aware no other d20 role playing games have included alignment. It's the same ruleset, more or less, so why hasn't alignment come along for the ride? It's not just tone, because Star Wars and Wheel of Time are both starkly good against evil (though WoT sometimes dips into neutral against evil).
I think the only reason why alignment has stayed is because of all the spells that relie on it being there.
That, and traditionalism.
Protection from evil, good, things like that. Take out the spells, no reason for the alignments, ya know.
There are a few magic items, and I think that some PrCs might be balanced with the idea that mostly only NPCs will take them, but generally, I think you're right.
Imagine system had an even more detailed alignment system, and had a better explaination of what to do when a character does something different than their listed alignment. I can't remember to much about it, but I liked it more than D&D.
It would seem to me that any ruleset that tries to describe (and in this case, proscribe) behavior is going to be doomed to failure. The best attempt I've seen at a rules system that does this are the various advantages/disadvantages/quirks systems you see out there, but even then, these are only elements to include in your role play, not encompassing concepts of what your character is.
In resolution, if they took out alignment, all the hardcore D&D players out there would get upset because they took it out, and would consider it no longer D&D, right?
Well, some. I don't know about all.
If you keep it in there, people will use it grudgingly, but the majority will complain about it. After all, alignment does cause more arguments among players than any other game mechanic, well it does in my experiences.
Again, I don't know if I'm comfrotable saying, "the majority." Nevertheless, I think the benefits outweigh the detriments.