• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

If Thoughts Could Kill

"While it is indeed preferable to show mercy to foes when possible, that is not the case here. Recall, Qataria, the many psionic powers available to mind flayers, including Plane Shift. It's highly unlikely that, even with the expenditure of some of my scrolls, that we could contain the creature at all, and my dimensional sealing spells that can trap the abomination here wouldn't last more than a few minutes. Even if 'Ellyn' is imprisoned in our world, she'd still be able to use her Mind Blast and Charm powers upon awakening. We cannot hold the creature, and to let it go would be irresponsible.
 

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Zelestine remarks, "This thing impersonated a mage to send the Wilders after the other Chosen. Now most of the psion-haters are dead. I don't know whether to marvel at its bravado or stick my greatsword in it."

"It is one of the Chosen. If it survives, it must be part of our consensus with the Crystal Consciousness. I think that is extremely unlikely, and am willing to see it die. Eye for an eye. Tooth for a tooth." Zelestine is not a merciful person at heart.
 


"I am in agreement, this creature is a threat," Verra said quickly as he released the bowstring and let fly with an arrow into the brain area of the mind flayer. "It was regrettable, but necessary, and now it is done."

"Let's see if it had any clues on it," Verra said as he first checked up the passageway to make sure nothing more was coming. "Any chance of another trigger spell, Darian?"

Verra then moved over to the bodies of the mind flayers, making certain each was dead and searching the bodies, starting with Ellyn.
 

Unfortunately, none of the mind flayers has any gear, aside from Ellyn's clothes (non-magical).

What would you like to do with the bodies?

I believe only Zelestine was harmed by the psion-killer. She heals herself.
 

"If we can efficiently destroy the bodies, they we should do so. Remember, there was a psionic lich as well," Verra commented. "I really don't want to deal with undead flayers. Somehow that might be too much."

After that is dealt with, Verra will search around the large room while waiting for the others.
 

Groknar smiles grimly. Jobu says that the blood on my axe has a-sid-ik stuff and melts bad guys. Me think he right. Me notice bad guys sort of melt after a hit from me axe. Groknar then begins chopping the bodies of the mind flayers into smaller bits, while letting the acid covering his axe dissolve their flesh.
 

The mind flayers are dead and the bodies are destroyed. Other than the newly lighted symbol in the main hall, all else is unchanged.

Five doors remain. Choose one.
 

GruTheWanderer said:
One eye returns from the northern door on the west wall (A3). It reports a winding hallway of crystal-shot granite. Columns of blurred crystal are situated here and there down the hallway. A blurred form of a nightmarish creature seems trapped within each one. The eye's partner was destroyed by spear trap near the end of the hallway.

"Let's try this corridor. No one has emerged to investigate the eyes you sent Darian, so let's pick the corridor with the least risk, except for the spear trap at the end of the hall. Darian do you have any more alarm spells available?" Verra suggested then asked.
 

Bellus nods his agreement with Verra's idea, moving to the fore of the group, going into 'Stealth Mode'
<MS and Hide, moving slowly using Listen and Spot as I can>
 

Into the Woods

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