You enter the northwest door and follow the winding corridor. You pass three of the blurred crystal columns containing nightmarish shapes.
Fifty feet down the hallway Bellus locates the trap. It's a mechanical, proximity-triggered spear trap that covers a 10-foot-square area. Two more columns are visible beyond the trap, along with a larger alcove and a westward-facing door.
Groknar stamps about impatiently, waiting for the traps to be disarmed. Why we in bad place again? Is dead guy here? Groknar's face fills with rage upon the mention of the murderer of his brother, and his grip tightens on his greataxe.
Bellus handily disarms the trap (there isn't even a possibility of failure). Moving past the trap you come to the end of the hallway. A door to the west stands closed.
"Bellus, this is your show again. You want to check the door?" Verra asked. Verra knew this was Bellus' time to shine, although Groknar may just bust right though the door if it takes too long.
Bellus pads forward (MS) cautiously, checking his footing for Traps, then checking the area before the door, then the walls to either side, the door itself and then the ceiling (in that order) for traps.
Bellus does not find any traps on the floor, ceiling, walls, or door. However, he senses that the columns in the hallway are tied to the door. If the door is opened, they may release their hideous contents.