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If Thoughts Could Kill

Alerting the others to this threat, Bellus has a closer look at the columns, seeing if he might be able to disarm whatever trap is connected with them.
 

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Qataria waits patiently and silently for Bellus' work to be finished, wishing there had been some way to handle the threat of the mind flayer in the other room without killing it, but knowing that unfortunately her companions were right. It still didn't make killing a defenceless being any better, though..

While she thinks, the gigantic holy warrior closes her eyes and concentrates on her surroundings, seeing if she can detect any evil emanations from nearby. (Turning slowly to look in each direction)
 

The columns seem to be made of the same frozen time as the pit in the central chamber. Bellus senses, rather than sees, that the magic which created them will fail when the door is opened. There does not seem to be any way to prevent the spells from operating other than leaving the door closed.

Nothing to disarm here, sorry. :)
 

Bellus turns to his compatriots 'There's nothing more in the way of traps or other nasty suprises as far as I can see. Perhaps you caster's and Psions can give it a once over? Otherwise i think we are good.'

The Gnome awaits the advancement of the rest, Kukri's at the ready for any dangers.
 

"Well, then let's give it a go. Everyone should be prepared for whatever comes out of those columns when I try and open the door," Verra said. Hopefully, the door just requires a psion to open it and everything will be alright.

Verra popped his longbow back into his glove of storing and opened the door, his rapier in his free hand.
 

There is a shattering sound as each of the columns explode, releasing their grizzly contents. The creatures inside are vaguely humanoid, but they are covered with odd spikes and strange angles. The two nearest the door look ready to attack, while those down the hall begin moving towards the party.

Actions, please.
 

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As the statues shattered releasing their contents, Verra shrugged, knowing that this would probably happen. Verra 5' adjusted into the doorway (G3), dropped his rapier (free action), summoned his bow (free action), invoked haste, and fired two shots at the creature near Qataria.

"Be careful, it sounded like there was more shattering down the hallway," Verra commented. Prior to shooting at the creature, Verra will glance into the room he partially entered for a potential threat for that zone. If found and hostile, he will fire on that first.
 

Groknar roars with fury, smiling inwardly at the weird creature's bad luck to appear next to a half-orc barbarian. He slashes into the creature twice with quick horizontal swings of his greataxe.

OOC: Full attack, power attacking for three: +19/+14 (+10 base, +8 Strength, +3 enhance, +1 feat, power attack -3) for 1d12 + 1d6 acid + 20
 
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Qataria Hefts her blade as more beasts pop out to attack the party. 'Will these vile creatures never stop?' She thought to herself as she brought the blade down twice with great force, matching Groknars fury with her own reckless determination to exterminate evil.

OOC: Full attack, using Full Reckless Attack (-10 AC, +10 damage).
+20/15 to hit, 2d6+26 damage, Threat:12-20/X2,
AC: 15 HP: 107
 
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Bellus moves in to attack the creature that groknar has chose to fight, trying at any chance to get into a Flanking position.

<Full attack, 4 Kukri blows: +11/6 X2 1D4+3/+2 off-hand blows>.
 

Into the Woods

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