The Shaman
First Post
You know that is actually a viable way to run a game, right?Ridley's Cohort said:If randomness were always a good thing, we should just randomly generate all encounters in the dungeon and dispense with this silly superstitious thing called writing up adventures, right?
My own preference is for systems that use random statgen, but give player characters a little bump - Top Secret and Boot Hill come to mind. In both systems, character stats are rolled using d%, and for a range of results, a character stat is adjusted upward: if a player rolls a 16, then +25 is added, making the stat a 41, but if the player rolls 76, then the bump is just +5. It brings up low scores without pushing up high scores too much.
In my experience one of the problems of random gen is that for some systems low scores in key stats become a barrier to using class abilities, such as a cleric whose WIS is too low to use higher level spells. That's really the only one that bugs me.
One pet peeve about point-buy, particularly in some d20 games: gamers who complain that the game is "broken" in some way, but don't see the connection between the fact that the rules are written with the standard array in mind, and allowing their players to create 36-point superheroes. I've seen this quite often with d20 Modern in particular - for example, gamers whine that the game isn't "lethal" enough, but miss the fact that the high point-buys effectively nerf the massive damage rule by allowing higher than normal CON scores.