RigaMortus2
First Post
frankthedm said:Also, area affects will burn your stuff if you botch a save. [natural 1], so tryng to jump away from a fireball actual can be a hazard by the way the rules work.
Spell / magic item based protections apply to items you wear.
Being naturally immune to fire means you will be skinny dipping if you swim in lava.
True. But the question is specifically geared more towards failing a poison save. Which, I don't know of that many area effect poison spells around.
Funny though, we often igore or forget that rule when it comes to rolling a nat 1 against a fireball. Even though it adds a bit of realism, it seems like it would be more of a headache trying to figure out what got damage, what wasn't affected, etc.