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If you could be only one level...which would it be?

If you could only be one level in a campaign, which level would you want to be?

  • First

    Votes: 11 3.7%
  • Second

    Votes: 1 0.3%
  • Third

    Votes: 2 0.7%
  • Fourth

    Votes: 4 1.4%
  • Fifth

    Votes: 11 3.7%
  • Sixth

    Votes: 24 8.1%
  • Seventh

    Votes: 38 12.9%
  • Eighth

    Votes: 30 10.2%
  • Ninth

    Votes: 39 13.2%
  • Tenth

    Votes: 17 5.8%
  • Eleventh

    Votes: 6 2.0%
  • Twelfth

    Votes: 35 11.9%
  • Thirteenth

    Votes: 11 3.7%
  • Fourteenth

    Votes: 3 1.0%
  • Fifteenth

    Votes: 6 2.0%
  • Sixteenth

    Votes: 4 1.4%
  • Seventeenth

    Votes: 1 0.3%
  • Eightteenth

    Votes: 7 2.4%
  • Nineteenth

    Votes: 0 0.0%
  • Twentieth

    Votes: 45 15.3%

RFisher

Explorer
If you were going to play in a D&D campaign in which all the characters would be only one level for the duration of the campaign, which level would you want?

Thanks!
 
Last edited:

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Melan

Explorer
Fifth. Fireball-fly-dispel magic for magic-users, multiple hold persons for the cleric, enough hp for a fighter and thief abilities also become respectable.
 

HugeOgre

First Post
I agreed with joshuakanton, but added a level because 13s an unlucky number. lol. My FIRST reaction though was to say 9th, for the same reason RangerWickett suggested.
 

WhatGravitas

Explorer
RangerWickett said:
I'm tempted to say 9th, for the same reason.
Ditto. On 9th, you're still away from most of the high-level magic, your non-caster classes still shine, and casters have enough spells to prevent the annoying "I've run out of spells - we'll rest!" stop-and-go.
With one (or two with maxed out Int) 5th-level spells, preparing Teleport will massively hobble your casting... and people get access to one of the most interesting spells - Telekinesis and additionally, 5th level spells allow clerics to Raise Dead occasionally... a godsend.

I.e. on that level the casters get a taste of "real power", but still do not outshine the lasting power and impact of the non-casting classes (and on 9th, everyone gets another feat, hence the fighting/rogue-ish archetype get into the region, where they've got enough feats to work out a character concept completely.

Furthermore, on 9th, it is possible that you've got one or two levels of a PrC, so you'll have "your" character, able to do everything he should be able to do.
 



Aus_Snow

First Post
Huh. I voted without checking the tally (as I generally do), and had no idea I was going with the majority - at this stage - by choosing 8th. Weird, because I was hardly expecting that. But cool.

This is a vote and response only related to D&D 3e, btw.
 

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