If you could try a RPG that ISN'T D&D...

Exalted and Feng Shui are the only games I've never played.
I gotta say besides every little D20 variant I've probably played it...Even a drunken night of Clay-o-rama. :)(I had the poke attack, far superior to the pathetic drop attack)
 

log in or register to remove this ad

Games that I'd like to play but haven't had the chance:

  • Feng Shui - after reading Dr Midnights storyhour (six in the chamber) how could I not want to play this?
  • Space Ship Zero - after reading Capellans storyhour how could I not want to play this?
  • Call of Cthulhu - I'd love to see what this can be like as a setting for a one-off

Games which I'd love to play again

  • Runequest 2e - love it. I've done Dark Sun and Empire of the Petal Throne conversions, alongside huge sprawling campaigns in Glorantha. Still my favourite RPG system bar none. I'm probably going to do an Eberron conversion for it and see if I can get my gaming group to give it a go.
  • Starguild - uses a d20 but it isn't a d20 game. I wrote it during the late 80's and early 90's with the idea of publishing it, but never quite got around to it. When the www became popular I put it all up there for free. You can see it here http://www.starguild.freeserve.co.uk/starguild/toc.htm but the site hasn't been updated for years and looks really clunky now. Naturally I'd be happy to send anyone interested in trying it out a PDF :)

Cheers
 

UNISYSTEM

Probably Buffy/Angel. Maybe "Dungeons and Zombies" when it is released.

And Castles and Crusades once it is released -- thought C&C is essentially D&D.
 

7th Sea--Played it once. Lots of fun, especially for a pirate-phile like myself.
Star Wars d20--Also played once. Love SW, love the d20 version of it (played the old d6/WEG version a couple of times, but I like the d20 version better for some reason. More crunch, I suppose).
Fading Suns--Love the setting. Both the d20 and the original system version have their own strengths. Dunno which one I would use if I ran it.
Deadlands--Have heard only good things about it, never had a chance to play it.
Castle Falkenstien--Dunno how the whole playing cards-vs-dice thing works, but I like the setting.
Jovian Chronicles--Played the Mekton version of this for a while. I don't know too much about the Shilouette system, but I'd be willing to give it a try.
Heavy Gear--I own about half of the books for this game, yet I have never played or ran it. How pathetic is that? Love the setting, same unfamiliarity issue with the mechanics as with Jovian Chronicles (same system, after all).

Last, but certainly not least (quite the contrary, in fact), is Mekton Zeta/Fuzion. If you use the mecha rules from MKZ and the character rules from Fuzion, you have an awesome game. It's been a long time since I've had the chance to play or run MKZ, but those were some great games.
 

  • Transhuman Space with D20 Future.
  • D20 Star-Wars (but without this crap of Yuuzhan Vong).
  • The next Grim Tales campaign I will run.
 

  • WotC's D&D Miniatures games. I've never played a miniatures battle, and would love to have this as an alternative to roleplaying for a slot.
    Ditto, and I would love to have the money to buy those Pokeminis.
  • Jack Vance's Dying Earth (the fantasy game involving much mellifluous and variegated elocution which then may actualize a Gentleman's aspirations. Really.)
    Me too, I love the books that inspired it, and playing it is something I'd like to try.

And other than those two:

  • Rêve de Dragon It's just a wonderful game, too bad I can't get opportunities to play it again. It's hard not to fall in love with that game. Did I mention it has been translated in English, and the first rule book is free? Take at least a look.
  • Star Wars I never played a sci-fi or space-op game yet, I'd like to try, and SW is among the most interesting, because the rules, being close to D&D's, would be fast to learn, and the setting, being what it is, would not pose troubles either.
  • Ars Magica OK, I get to play it from time to time, but never enough. One can never have enough of that wonderful game.
 

Paranoia XP: PLayed it after its release in 84... would love to play again.

OGL Trek: As soon as I finish writing it, that is....

Skylands: Okay... so this is D&D, but it's my new project, and I wanna play it. </pout>
 

Piratecat said:
What does your list look like?
Well, I have played quite a few systems besides D&D, already, so the "could try" doesn't really apply. :D

Anyways... here's a still uncomplete list of systems I played more than just once or so and which proved to be quite fun:

- Shadowrun
- Midgard
- Talislanta
- Champions
- Amber
- Mekton Zeta
- Tales from the Floating Vagabond
- Deadlands (original)
- Call of Cthulhu (original)
- Stormbringer / Elric
- Aliens
- Vampire, the Masquerade
- Earthdawn
- Mechwarrior
- Kult
- In Nomine Satanis
- Star Wars
- TORG
- RIFTS
- GURPS
- Stargate SG-1
- The Morrow Project

Currently DM'ing Midgard (just once or twice, while the other DM is preparing our next D&D adventure, Midgard ist our "alternative" system currently, if someone is missing a session and we cannot continue or anything like that :)) and playing Amber and Stargate SG-1 alternating, besides D&D, of course. Oh, and we recently continued a Mekton game, we started like 10 years ago and paused for several years, but that's just one game in three months or so. :D

Bye
Thanee
 
Last edited:

Funny. I found two more things that were then mentioned on this list after I posted yesterday. Space 1889 (really for the setting more than anything) and Reves des Dragones. The latter I've read - the free download. The mechanics look a bit weathered, but the concepts are fabulous.
 

shadowlight said:
It's interesting, but even though I have all the source material to run a game from any of those systems, I never do... Do we (as gamers) have something agains games that are no longer published I wonder?

Speaking as a general demographic trend: yes. Personally: no. I think you just need to "get over it". It's one of those self-brainwashing things, like the way it's hard to run a crunchy system stripped down to something simple, even if you'de gladly run a game of that simplicity that was written that way. (Look at the threads looking for a "simpler D&D" or "how to simplify D&D3E" when there are games like OD&D, Archmage, or FATE already out there.) Personally, i have the inverse problem: i think part of why i haven't run Fading Suns or Exalted, among others, is that i don't have a significant chunk of the books (much less a full set). Even though, in both cases, if the core book were the only book out, i'd consider it more than sufficent for running the game, and have successfully and enjoyably run RPGs with considerably less in the core book. And even though i know, rationally, that i'm not likely to ever need--or even have use for--those other supplements. So while, apparently, most gamers have a problem running "dead" games, i have a problem running "living" games--"support" is a turn-off to me in an RPG--i want to be able to have "the whole game" and know that i'm not missing anything (now, or in the future).
 

Remove ads

Top