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If you had 1 year to plan a weekend of gaming, what would you do?

Anything D&D related, any edition, across one relatively uninterrupted weekend of gaming.

What would you like to run? What would you like to play?

Anything unexpected or irregular you think you'd want to prepare for?

Realistically, I'd probably blow it off for 10 months, then come up with something freakin' brilliant...but involved enough that I wouldn't have enough time to fully flesh it out at that point.

So I'd take the idea and wing it.

I'd probably run something in 3.X, with a bunch of 3PP stuff.

It would probably involve some homebrewed races, including some stuff from this very website, like these guys (whom I call Ffenris in my campaign).
 

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If I had a whole year to plan, I'd travel the world.

Find all sorts of ancient sites, read up on legends worldwide. Find out what intrigues me, design a world, an extended scenario based on that. My props would be pictures from my travels.

I'd run that.
 

A very interesting thread! A little over a year ago a very good friend of mine got married and I ran the bachelor party. As we're both old(er) we decided on a weekend of gaming. It was amazingly fun and we've decided if possible we'd like to do it as an annual event.

I started by renting out a condo up at a resort town not too far from where I live. We had two bedrooms, a hot tub, a very nice AV setup, not to mention food that could get catered in 24 hours a day. We divided up the cost so it wasn't very expensive at all.

We planned out a couple of capstone events for games that we'd been playing in for the last few years, so we had the time to build up for a big showdown with some of the games big-bads. One of the group came up with an idea for a one-shot game (Call of C'thuhlu) which consisted of a group going on a bachelor party. We all end up dying in that one.

In addition to that, we had X-Box, PS3 and a Wii, and we set up a little LAN party too. By the end of the weekend, everyone was very glad we hadn't done the whole strip club and drinking sort of thing (me especially, since it meant I actually got to be invited over to their house after the wedding!)

So the planning part of it was to set up our games so that there was a big event to showcase, and the rest of it was way too much Mountain Dew (oh, and catered pizza...)

--Steve
 

For me a year is a ludicrous time to prep a game. I'd spend most of that year running all my other games.

But if I were to do this, at elast 6 months would be building up the story in my campaign for a finale on that night, and I would probably buy miniatures to represent the main guys inteh fight, so that the fight is more intersting than "What is the guy with the club again?"

But that would be most of my prep. Not a lot.
 


We do a cottage gaming weekend (a very long weekend) every year. Every gamnig weekend we will usually mix up the campaigns to be done, a blitz on the current ongoing campaign (be it D&D, Werewolf, or Star Wars) and maybe one or two day-long adventures of one of the other non-current campaigns (ie Star Wars, D&D, or Werewolf).

I am very close to wrapping our current SW Campaign, but will be soon planning a one-off adventure for the same SW characters for next summer's weekend. Virtually all our stuff is home-written (for any of our campaigns, we don't tend to go modules or prewritten material). As far as preparation goes, I like to do up handouts and many visual aids and props to go with the moment.
 


I sort of do this regularly. I and one of my players have been swapping campaigns every few sessions, so I have plenty of prep time. I bought Dungeon Tiles and minis in bulk a while back, so I have plenty of things to whack. If I want, I can design encounters for PCs with any of the monsters I've got.

That said, if it was just for one solid weekend...

1) Encounters: I'd build up some interesting tactical options, and have them be really challenging fights. Several Solo monsters, at least one dragon, with weird rooms. However, I've also found that random encounters the PCs don't expect have challenged me as a player. Recently we got tricked by the old gelatinous cube, and my Barbarian kept getting sucked back in! Like, every round he got out, then got pulled back in. heh.
After I decide the mechanics, I'd be able to back it up with story reasons.

The combat mechanics are the strategic part; I want to prep the number crunching. I'd also want the prepared encounters to be made in a way that I could drop them in no matter what the PCs do. For example, I'd want the Quest for the Holy Grail to get to the Canyon of the Crescent Moon dungeon. The traps, the monsters, the riddles and puzzles; all of these I'd figure out beforehand. The PCs (Indiana Jones and his dad) can get there however they want, but when they get there I can just pull out ready-made puzzles and run them.

2) Mats & Minis: making everything look intentional is good. Granted, I try for this when possible. It fits witht he above, tho, as I bought the City of Peril set, and dungeon tiles with the Dungeon Delves 4e books, right? I want the PCs to think that everything is supposed to be the way it looks.

3) NPC roleplaying: This is a form of combat, in terms of skill challenges. However, I'm not as sure the PCs will do these as I am that they'll find the map to the Deadly Delve and go for the Mighty Sword of Slaying.
That said, I decide what NPCs I'll need to move the plot to the next encounter, and what they'll want to say or do generally to get the players to want to go there. Apparently I'm good at this when I prep, as my players think it's all them. Seriously.

Otherwise, I'd try to think of what would be fun, and how to accomplish it. This is a regular thing.

But I have no idea how much material we'd get through in 48 hours of solid gaming.

Y'know, if it's 48 hours of solid gaming, I'd likely be able to do a bunch of dungeons. Consider that a good room can be 1-2 hours to finish, with my group at least, with a few spurts of "ok, we finished three in 10 minutes", we could do a heck of a job with a pile of rooms.


How fast do your groups go through rooms?
 



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