ScuroNotte
Explorer
Was wondering what the general thought would be. I have read discussions on Sorcerers not having enough spells known and ways to rectify the problem. The two methods are increase the number or adding archtype spells.
My opinion is a flat increase in the number of spells known and offer archetype spells in an expanded list as it is done in the Warlock class. Two reasons:
1. A flat increase gives a player the flexibility to create a character he or she envisions as other than what is offered in the archetype. The spells selected by the player is the another way to create a character's individuality i.e. a Draconic Fire Sorcerer who was raised in the noble class and learned to use subterfuge and manipulation to achieve success, not force. Thus this player would choose a set of different spells versus fire based spells or damage spells. And
2. Archetype spells work better in classes with a large number of spells known and the ability to change the spells after a long rest. That is why this was not done with the warlock class.
What are your thoughts?
My opinion is a flat increase in the number of spells known and offer archetype spells in an expanded list as it is done in the Warlock class. Two reasons:
1. A flat increase gives a player the flexibility to create a character he or she envisions as other than what is offered in the archetype. The spells selected by the player is the another way to create a character's individuality i.e. a Draconic Fire Sorcerer who was raised in the noble class and learned to use subterfuge and manipulation to achieve success, not force. Thus this player would choose a set of different spells versus fire based spells or damage spells. And
2. Archetype spells work better in classes with a large number of spells known and the ability to change the spells after a long rest. That is why this was not done with the warlock class.
What are your thoughts?