Question: is equipment crunch? Are resources and resource management crunch?
To me, they are. There's no definition I know of though; it's just whatever the word says to you. I think different folks use it slightly differently.
Question: is equipment crunch? Are resources and resource management crunch?
Is that a thing? That's incredibly useful info if it is, and actually rather important. It's not something I've ever been conscious of (but, hey, I miss a lot!)
It's interesting that I started a thread a while back asking whether rules heavy was bad and rules light was good. This thread is saying the diametric opposite to what that thread said!
Thread 2: If you heard there was a major movement around a certain approach to gaming would you be keen?
Answer 2: Not very. I'm having my fun. And I don't believe it would fit either my table or new gamers.
Oh, well "renaissance" definitely seems to imply some sort of cultural shift or movement to me, so yeah.I was trying to ask:
Me: "This catchy little phrase; what does it say to you?"
Folks: "It says 'movement to revive rules-heavy stuff"
Me: "Huh. Thanks for the info. I wasn't trying to suggest a movement of any kind; looks like it's a bad phrase"
Oh, well "renaissance" definitely seems to imply some sort of cultural shift or movement to me, so yeah.
It's interesting that I started a thread a while back asking whether rules heavy was bad and rules light was good. This thread is saying the diametric opposite to what that thread said!
I still maintain that - PF aside - there's a current "fewer rules is better" opinion. I disagree with it, but I think it's there.
I'm not really seeing a general trend away from crunch when you take a look at major releases. I mean Pathfinder, Shadowrun, Edge of the Empire, FFG's 40K RPGs, Blood and Smoke, and even Numenera (as much as it pretends to be rules light) are pretty much filled to the brim with character options, equipment, adversaries and rules material. The core rules books are all at least 400 pages. That's not exactly rules light in comparison to anything other than GURPS or Hero. Coming up this next year we have D&D Next, Exalted 3e, Dark Heresy 2e, and Demon the Descent. Demon is one of the more intricate New World of Darkness splats, and Exalted is not exactly known for its lack of crunch. I would be surprised if Next ends up on the light side given the play test material and from what I've seen of the Dark Heresy beta it's not exactly light reading. Fate Core which is arguably the least complex of this year's major releases still clocks in at about 300 pages with no setting material.
I don't think crunch is in all that much danger.