What is the appropriate terminology for discontinuous motion?
Relocate? Translocate?
What is the appropriate terminology for discontinuous motion?
5e does not have legacy rules; the 5e rules are what they say they are. They do not require players/DMs to search back into prior editions to determine what happens when a spell is cast. The spell does what it says it does.This was to address an earlier discussion in the thread. There was an argument that teleport required movement of some sort between the points. That is, continuous motion along a path. For example, a dip into the ether, or into the astral or shadow planes. Various forms of teleport spells have required such paths in different editions.
Neither of those are plain language or language that the rules use.Relocate? Translocate?
Neither of those are plain language or language that the rules use.
“Relocate,” yes, of course, stand corrected."Relocate" is totally a plain language word.
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Except "teleport". In plain language, that's how the word is used. Its plain language use does not have the "shift into another plane of existence and use continuous movement and then shift back" connotation - that's largely a D&D-ism. So, your game lore has skewed plain language in this context.
That's an exaggeration. They de-emphasized jargon partly to make it more accessible to new players, but they didn't eliminate it. That's not possible. Jargon is a natural result of specialized interests. Even without any authority creating concrete definitions, various industries and special interests organically develop jargon as a necessary way of communicating specialized concepts that common vernacular doesn't do succinctly.Wrong.
5e abolished D&D jargon in favour of standard English.
(And yes, that leads to a lack of clarity. Intentional, I think, to put the DM's decision over rules-lawyers.)
Fluff. Consistency with other magical abilities casters have to move things/themself between dimensions. The [as far as I know] universal treatment of teleportation and inter-planar travel the same way. Is there anything that restricts one but not the other? Lack of any other explanation of how direct movement between locations without crossing the space between might work without manipulating dimensions. It's circumstantial, but that's a kind of evidence.1. Is there any evidence in 5e that teleporting sends you to another plane between the irihinating location and the end teleportation location?
I appreciate your time attempting to answer my question. While I do have an opinion that Thunderstep could hurt the caster, I am open to a discussion to change my mind.Fluff. Consistency with other magical abilities casters have to move things/themself between dimensions. The [as far as I know] universal treatment of teleportation and inter-planar travel the same way. Is there anything that restricts one but not the other? Lack of any other explanation of how direct movement between locations without crossing the space between might work without manipulating dimensions. It's circumstantial, but that's a kind of evidence.
I wouldn't claim that you fully make it to another dimension during your travel. That seems like it would allow one way travel which it does not. They don't have to actually make it to another plane. They just have to not be in their original one in order to get to point B without crossing physical space. I think that the implied evidence is strong that a teleporting magic user leaves their plane getting as far as some sort of unstable, inter-dimensional region, and bouncing back at a different physical location in their original plane.
Honestly, when I hear fantasy + teleportation, that is my plain English interpretation of the word.
When I hear sci-fi + teleportation, I think wormhole or ST style transporter or combination of the two like Stargate.
I don't think I'm adding anything to the spell that way and not violating Crawford's quote.
In my super long first post I said I think either conclusion is reasonable, so I don't feel the need to convince anyone that the caster shouldn't be hurt even though that's the way I interpret the language. I was mainly arguing that people were insisting that the definition they used for all words was the only plain English interpretation and therefore there's only one conclusion and the other side is wrong.I appreciate your time attempting to answer my question. While I do have an opinion that Thunderstep could hurt the caster, I am open to a discussion to change my mind.
While teleportation instances in 5e (that I have found) don’t use the word “simultaneous,” they do use words like “instantly” (one of the common definitions of “instantly” is “immediately,” which is the same word used to describe when the thunder occurs in the spell). Since 5e doesn’t rank these minuscule measurements of time (instantly, simultaneous, immediately, etc.), I can’t see it plain English for them to have to be arbiltrarilly ranked by players/DMs or differentiated.In my super long first post I said I think either conclusion is reasonable, so I don't feel the need to convince anyone that the caster shouldn't be hurt even though that's the way I interpret the language. I was mainly arguing that people were insisting that the definition they used for all words was the only plain English interpretation and therefore there's only one conclusion and the other side is wrong.
By identical treatment of the two types of spells I was talking about things like Dimensional Shackles that includes prevention of teleportation in its hindrance of inter-dimensional travel. It makes me feel like they're mechanically connected even if it's not necessarily the case. I can't think of anything that stops you from teleporting but lets you move to another dimension or only restricts dimensional travel but not teleporting. There might be, but I can't think of one, so I see them as connected.
You're right that I can be misled from the most straightforward reading of a passage by my past experience, but the same is true of other people. The spell doesn't say that disappearance and reappearance are simultaneous, and the word teleport doesn't inherently mean that. Regardless of if someone's personal history makes them think that way, it's a plain interpretation not THE plain interpretation.
Followup from a previous discussion: I don't think you can ready Misty Step. The casting time is a bonus action, and I believe the rules for readying a spell is that it has a casting time of one action, so technically it doesn't work. Thunder step takes an action, so you could ask about readying that for when a dragon attacks with a breath weapon instead. I see no reason why you couldn’t