Rystil Arden
First Post
Don't forget an amulet of natural armour Diirk! The secret as to why a wizard doesn't need too much more AC at this level is that by this time, the party is doing something very very wrong if the wizard is consistently in melee combat. Heck, if you cast Repulsion, most big butch melee monsters won't be able to come close, and there's other abjurations out there too, plus Fly to get you out of harm's way (and if you're in a dungeon environment and can't fly, that also means that your buddies can probably block the creature's advance by standing in its way). Really, by this level, unless your tanks are Frenzied Berserkers or something, their job has probably shifted to guarding the casters from harm. And really, many of the CR 12 monsters won't always hit even AC 25 (Purple Worm will but he can't make the Will Save) leaving you with perhaps the Colossal Monstrous Scorpion. Of course, the Scorpion can't fly, so you can just kill that from a distance.