if your DM gave you 200,000 in magicals-what would you buy?

Cyberzombie said:
Amen! A stupid cheesy tactic is no less stupid and cheesy when it's mostly done by the DM to the PCs. You have a game that obsesses over every gp and every magic item, then you're going to suddenly take some/all of them away from the PCs with a cheesy spell? Uh-uh. That is the sign of 1) bad game design and 2) bad DMing.

It wasn't so bad when it was a rare spell found only in a supplement book. But as a Core spell, it is cheese on a stick. The rules are based on everyone having all their 1337 kewl stuff -- when you take them away, you're unfairly punishing the players.

IMO, MD would be an excellent spell if it needed to be targetted at a single, specific item.

Of course, then it's a less powerful spell than disintigrate...
 

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Sir ThornCrest said:
Now thats a low magic campaign! I like those the best, that is you can be a spell caster but no more than half your level etc....or no spell caster at all sometimes is fun.

I agree have the players reli on skills and feats rather than pure magic and thats why Half of our campaigns are in a low magic realm.
Actually, we have a lot of spellcasters in the party. Spellcasting hasn't be weakened in any way. Casters cast normally. We just have found very, very little money, and very few items.
 

Sir ThornCrest said:
but I still say your a gonner if the DM doesnt flub the dice!
Oh sure!

Every one of us flubs the dice. Every person posting to these boards; that's how we do it. Heck, in both my games we always just "add 10" or something to everything we roll. No way could we not "get waxed" in a 12th level dungeon with only 12th level characters unless we flubbed the dice.

It's impossible to do any other way. :]
 

MerakSpielman said:
IMO, MD would be an excellent spell if it needed to be targetted at a single, specific item.

MD sucketh mightily when it is cast on you. If nothing else, rolling the saves for ALL YOUR BLOODY ITEMS can take entirely too much time.

The problem is that, after a certain point, you can't dispel spells without MD, as Greater Dispel caps out at +20 CL (Reaving Dispel, from CA, may help out with that some). MD auto-dispelling all spells is great in that regard, but ripping items apart is really rather rude.

Perhaps, instead of destroying magic items, it should instead suppress them, as if a targetted dispel was cast on it? That'd have no save, which would still make it kind of mean, but then again, it's 9th level, it's supposed to be mean and cool.

Brad
 

Sir ThornCrest said:
...however I know for a fact 100% that every group I've brought this up to may quote the rules but in practice not 1 of the groups I know goes by this particular rule of x amount of $ per level.

go check the Rogues Gallery here.

look for the characters in the story hour in my sig.

my character is 12th lvl. i don't have 88000gp . none of the characters in our group even have close to the limits they should. the 11th lvl guys have less than 50000gp on avg.

it just takes a good DM. he makes sure we use our resources. and doesn't give us ones that are over the top.
 

cignus_pfaccari said:
MD sucketh mightily when it is cast on you. If nothing else, rolling the saves for ALL YOUR BLOODY ITEMS can take entirely too much time.

The problem is that, after a certain point, you can't dispel spells without MD, as Greater Dispel caps out at +20 CL (Reaving Dispel, from CA, may help out with that some). MD auto-dispelling all spells is great in that regard, but ripping items apart is really rather rude.

Perhaps, instead of destroying magic items, it should instead suppress them, as if a targetted dispel was cast on it? That'd have no save, which would still make it kind of mean, but then again, it's 9th level, it's supposed to be mean and cool.

Brad

Yea, that's what I do. I mean, it's there and it fills a spot for a reason. I have it suppress all items withing the area without a save. Very big, very mean, and not soo very destructive. You (the GM) haven't just told your players *@##$%##^!!! Or something similiar.

Sir ThornCrest said:
Can you tell me your Arcane trickster build? I have a PC that wanted to play a rogue/wizard but other than being multi classed 6 wiz 6 rogue there isnt anything but the Arcane trickester. And this would be a great role playing combo of classes yet there only 1 prstg class available. He was reluctant because he had to be what 9th level to qualify...can you explain to me how you qualified? I would like to copy and paste your response and e mail to the player. (if you would be so kind include the advantageous of the class)

Thorncrest

Depends on the GM and what they'll allow. I sometimes do:
Rogue-Wiz-Wiz-Rogue-Wiz-Wiz-Wiz-Rogue, Arcane Tricksters (Rogue 3, Wiz5, AT10)
as the simplest build. Of course, that only works in 3.5 (in 3.0 they have "class only" skills)

And, of course, you have to either be a race that can do that, or have a GM that ignores the favored race.

I also like Rogue 1 Wizard 5 Assassin 1 Arcane Trickster. This has the additional boon of one less level of non-wizard (which is huge) and a few nice bonus assassin spells.

I recently found the Ninja class (In complete Adventurer I think, complete something). That gets "sudden attack" which specifically states it can be used to qualify for PrC's. So you could replace the level of assassin with a level of that. If you do that you give up some bonus assassin spells, but you get +2 willpower save and +wisdom mod to AC, like the monk gets. Which I think is totally worth it. (Sudden attack is like sneak attack in every way but that you don't get it on a flank)

As for the advantages of the class. Sneak attack. And xtra skills. You do lose some spellcasting levels, but if you take only spells that qualify for sneak attack damage you can do more damage with them than you'd be doing with that higher spell level. Plus you're a little better at combat, generally speaking, and you've got better saves. Now, to completely use that sneak attack beyond level three spells you're gonna have to use either metamagic or spell research. I'm biased towards spell research. Because there just aren't good sneak attacky spells from levels 4-8.
 

diaglo said:
it just takes a good DM. he makes sure we use our resources. and doesn't give us ones that are over the top.
Moreover he might, just maybe, use the rules in the DMG (3.5e, p. 51). Look over the Table 3-3: Treasure Values per Encounter. Then read the side bar (DMG 3.5e, p. 54): Behind the Curtain: Treasure Values.

Can it be the system actually works as written? Now wouldn't that be interesting. :cool:
 



ARandomGod said:
Now, to completely use that sneak attack beyond level three spells you're gonna have to use either metamagic or spell research. I'm biased towards spell research. Because there just aren't good sneak attacky spells from levels 4-8.

Disintegrate, Enervation, Shadow Evocation (granted, thats more of a sorceror one), and thats just from the PHB.
 

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