cignus_pfaccari said:
MD sucketh mightily when it is cast on you. If nothing else, rolling the saves for ALL YOUR BLOODY ITEMS can take entirely too much time.
The problem is that, after a certain point, you can't dispel spells without MD, as Greater Dispel caps out at +20 CL (Reaving Dispel, from CA, may help out with that some). MD auto-dispelling all spells is great in that regard, but ripping items apart is really rather rude.
Perhaps, instead of destroying magic items, it should instead suppress them, as if a targetted dispel was cast on it? That'd have no save, which would still make it kind of mean, but then again, it's 9th level, it's supposed to be mean and cool.
Brad
Yea, that's what I do. I mean, it's there and it fills a spot for a reason. I have it suppress all items withing the area without a save. Very big, very mean, and not soo very destructive. You (the GM) haven't just told your players *@##$%##^!!! Or something similiar.
Sir ThornCrest said:
Can you tell me your Arcane trickster build? I have a PC that wanted to play a rogue/wizard but other than being multi classed 6 wiz 6 rogue there isnt anything but the Arcane trickester. And this would be a great role playing combo of classes yet there only 1 prstg class available. He was reluctant because he had to be what 9th level to qualify...can you explain to me how you qualified? I would like to copy and paste your response and e mail to the player. (if you would be so kind include the advantageous of the class)
Thorncrest
Depends on the GM and what they'll allow. I sometimes do:
Rogue-Wiz-Wiz-Rogue-Wiz-Wiz-Wiz-Rogue, Arcane Tricksters (Rogue 3, Wiz5, AT10)
as the simplest build. Of course, that only works in 3.5 (in 3.0 they have "class only" skills)
And, of course, you have to either be a race that can do that, or have a GM that ignores the favored race.
I also like Rogue 1 Wizard 5 Assassin 1 Arcane Trickster. This has the additional boon of one less level of non-wizard (which is huge) and a few nice bonus assassin spells.
I recently found the Ninja class (In complete Adventurer I think, complete something). That gets "sudden attack" which specifically states it can be used to qualify for PrC's. So you could replace the level of assassin with a level of that. If you do that you give up some bonus assassin spells, but you get +2 willpower save and +wisdom mod to AC, like the monk gets. Which I think is totally worth it. (Sudden attack is like sneak attack in every way but that you don't get it on a flank)
As for the advantages of the class. Sneak attack. And xtra skills. You do lose some spellcasting levels, but if you take only spells that qualify for sneak attack damage you can do more damage with them than you'd be doing with that higher spell level. Plus you're a little better at combat, generally speaking, and you've got better saves. Now, to completely use that sneak attack beyond level three spells you're gonna have to use either metamagic or spell research. I'm biased towards spell research. Because there just aren't good sneak attacky spells from levels 4-8.