IG & OOG: How do you deal with no-show players?

Planned absences then try to find a legit reason for the characters absence (tricky if you're in the middle of a dungeon though), unplanned or short notice then prefrably one of the other players runs the character who will get half xp for that session.

Works in a similar fasion for games I play and gm in.
 

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We handwave it.

They're sick...
They're guarding the mounts...
They're guarding the room at the inn...
They're scouting ahead...
They're constipated...
Whatever.

IRL, we have a large group with difficult scheduling issues, so we're often short a person or two. No big deal; as long as there are 3 players we consider it a quorum.
 


Nathal said:
Do you miss a lot of games this way? How big is your group?

We generally play once every two weeks. Group size currently is 3, though we've used this rule since my group size was 7.
 

If my group is 3 players, we cancel if someone can't make it. If it's 4, we'll play with one person missing. Five or more, we'll play with two people missing, unless the game involves a major plot point, in which case we'll only play with one missing.

If I cancelled games whenever someone couldn't make it, we'd never play. There's simply too much real life going on, and we have scheduled game times every week.

As far as how to handle it, it's based entirely on circumstances. If there's a convenient way to work out the character, I'll do so. (Guarding the entrance, making a run into town, captured by ghouls and being slowly eaten alive, etc.) If not, the character may be run by someone else, if they're willing to run two for the evening. If not, the character is "semi-present." Officially, he's with the party. Unofficially, he doesn't do anything. Assume he's hanging back during negotiations, and assume every combat has either one extra opponent I didn't mention, or has a few "phantom hit points" I didn't mention, and the absent character is dealing with those while the present group handles the "real" fight.

Only rarely, if ever, will I NPC an absent character. I've got enough to do as the DM, thanks.

As far as XP, I don't give XP by the book anyway. I prefer to base advancement entirely on story awards, RP awards, and a general sense of how quickly I want the group to advance. So people who can't make it still get full XP, as long as there's an even vaguely legit reason for their absence. They do not, of course, have opportunity to earn extra XP through RP or problem-solving. The group I game with but do not run for, however, does XP by the book, so if you're not there, you don't get any.
 

We recently started running Marvel when one or two people can't make it.

It's fast, easy, still gaming and no one feels too left out.

Of course our players usually only miss a game for something they know about ahead of time so. . . .

Before that the offending PC became an NPC. Of course it was their evil alter ego so people hated missing a game because when they came back everyone else was mad at them. Oh and if you miss a session you don't get any XP.
 

I always run the character as GM and try to make it as close as possible to what the player would actually do. Usually this results in them being de-emphasized a bit but usually not a giant problem. If I don't have the sheet, I make up stats as I go along based on what I remember of their character.
 

shilsen said:
Run the characters as NPCs.

I used to do this. Recently I'm encouraging players to partner up ("buddy system") and run their characters for each other in their absence. It's bad enough running 24 monsters in a fight and all the major NPCs without having to run 5 PCs as NPCs as well.
 

EnWorld needs FPT list (Frequently Posted Threads). How often does this get asked?

Anyway.... If we play (group of 6 players + DM, play with as few as 3 players), missing players' characters are given to someone else to run. They get equal shares of everything. The player(s) with 2 PCs tend to focus on their own character but it is amusing when they are IC for the other PC and delivering it spot on. On rare occasion, the DM might pop in with a No, he wouldn't do that. But that is extremely rare that the player would misplay the other PC.

If we didn't play when someone couldn't show, we'd probably play 1/3 as often as we do now. Too many real life obligations for us to go that route.
 


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