loviatarfrostbringer
First Post
As DM, I'm really starting to feel the sting of one of my players. He is playing an Arcane Trickster and has 3 or 4 dice of backstab total combined with Haste & Improved Invisibility & Fly/Poly Self. Does it seem right for a cantrip to wing out that much damage?
I know that any amount of concealment negates backstab, and I know that the creature's successful save halves the BS damage as well, and also a good chunk of monster are immune to crits/BS - but has anyone else come up with clever ways to make the Trickster choose a safer route? Or a house rule limiting damage from BS based off of some mathematics? I know this is supposed to be official rules queries, but any help would be appreciated.
Starting to get frustrated...
I know that any amount of concealment negates backstab, and I know that the creature's successful save halves the BS damage as well, and also a good chunk of monster are immune to crits/BS - but has anyone else come up with clever ways to make the Trickster choose a safer route? Or a house rule limiting damage from BS based off of some mathematics? I know this is supposed to be official rules queries, but any help would be appreciated.
Starting to get frustrated...