• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

IG's Scales of War [OOC]

Warlock star pact boon: cummulative +1 to one roll per cursed ennemy that die. I'm being strategic here, cursing a foe that will likely fall to get a bonus on the attack roll ;)

Thanks, got it. Quite a handy power, really... especially if you had a rod of corruption to go along with it.

Speaking of which, I still don't have a wish list from you, either.
 

log in or register to remove this ad




Steve Gorak:

I may be wrong, but that's why this is a learning process for all of us. But the way I read it, there may be some issues with your character sheet (outside of wanting three rods of corruption ;) ).

In one of their handier endeavors, Wizards has developed the D&D Compendium, and that's what I'll be quoting from here.

Arcane Initiate [Multiclass Wizard]

Prerequisite: Int 13
Benefit: You gain training in the Arcana skill.

Choose a 1st-level wizard at-will power. You can use that power once per encounter.

In addition, you can use an orb, a staff, or a wand as an implement when using a wizard power or a wizard paragon path power.

You seem to have chosen two: Scorching Burst and Thunderwave.

Also, Arcane Implement Mastery--in this case, Staff of Defense--is a wizard class feature. I don't read where the Arcane Initiate feat grants you class features of the wizard class; it only allows you a per encounter use of an at will wizard power (and the ability to use a wizard implement to deliver it), and grants you training in the Arcana skill.

So basically, the way I see it is that you have two too many encounter powers: one being the Staff of Defense you have listed, and the other being either Thunderwave or Scorching Burst.

Thusly, I used your eldritch blast to take out one of the hobgoblins instead of the scorching burst, since I didn't know which you wanted to keep, that or thunderwave.

If I'm wrong here, please don't be offended. As I said, we're all learning here (unless one of you is secretly a 4e designer or something, in which case you need to speak up and educate us all!). I'd appreciate feedback from the rest of the group as well so hopefully we can get all squared away. Sorry it's taken me this long to notice it.
 


Isn't he a half-elf? Maybe he snagged one via Dilettante?

You're right on Shayuri. One was from the wizard multiclass feat, and the other was from being a half elf (dilettante racial ability). So, I should be able to keep both thunderwave and scorching burst, giving my character some controller abilities, which our party needs.

Also, Arcane Implement Mastery--in this case, Staff of Defense--is a wizard class feature. I don't read where the Arcane Initiate feat grants you class features of the wizard class; it only allows you a per encounter use of an at will wizard power (and the ability to use a wizard implement to deliver it), and grants you training in the Arcana skill.

So basically, the way I see it is that you have two too many encounter powers: one being the Staff of Defense you have listed, and the other being either Thunderwave or Scorching Burst.

As much as it pains me to say this, I believe you're right for the staff of defense. I got really exited about the nice "optimization" of having a constitution based warlock with a staff of defense (imagine: +4 onec per encounter). However, I re-read (several times !!! ;) the feat description and tried to find someting "official" but it's clear, the wizard implement can be used, but there is no mention of having access to the "arcane implement mastery" wizard class feature (dooh!!!). So, I'll update my character sheet, and decrease Elias' AC by one and removing the encounter power.

One thing I really appreciate about 4e is that they've really balanced the classes out. It's hard to find "loopholes"... I thought I had found something close to one with the con based warlock multiclass wizard, but alas, I was wrong.

Anyway, this resolves the problem of weilding both a staff of defence and a (or maybe three!) rods of corruption ;)

Cheers,

SG
 

Excellent. I'm glad that's cleared up. And thanks, Shayuri, for helping out. Looks like Steve and I both learned something today.

Now there is the question of what to do IC. We can leave it like it is, with Elias obliterating one of the hobgoblins with the eldritch blast, or I can go back and edit in the scorching blast instead. If we go the second route, you'll need to roll a second attack for the second hobgoblin.
 

IG, I hthink you forgot to include Brega's more cautious move action:
Move action: head south of the table and as close to H5 as possible.
Standard action: attack H5 with throwing hammer, marking him.

1d20+6;1d6+5 ? [12,6] = (18)
1d20+6;1d6+5 ? [5,5] = (10)

Minor action: Draw maul.

Brega should not be behind the table still, but closer to where H8 is (and possibly changing H8's movement or provoking an OA).
 

IG, I hthink you forgot to include Brega's more cautious move action:


Brega should not be behind the table still, but closer to where H8 is (and possibly changing H8's movement or provoking an OA).

Gah! I really hate screwing up, but I'm so very good at it!

What you don't know is that I forgot Peregrine's movement too, and had to go back and edit the map when I found it. Unfortunately I'm just about out the door for another stretch of overtime and don't have time to fix it just now. At least I got it in the narrative...

But you're right, that would severely alter not only h8's movement, but h7's as well: they'd be surrounding Brega right now instead of Illian. :devil:

I'll try to make time to get it fixed in the morning, and give Illian his 5 hp back. Thanks for bringing that to my attention.
 

Into the Woods

Remove ads

Top