Voadam
Legend
My brother's 4e group is having a gaming weekend up near where I live and I'm going to pop in to play one of the characters who can't show up, a 6th level evil shadar kai wizard patterned after Richard from the web comic Looking for Group.
I've played a ton of 3e and AD&D but this will be my first 4e. I've skimmed my brother's PH, I own and have read the DMG, and I've read most of the fast play guide that WotC put out with Keep on the Shadowfell.
I've seen the online character sheet which only seems to have descriptions of the PH powers and he's got a lot of non PH stuff like multiple summon abilities and fire shield.
I've got a couple basics down tactically in my head, stay away from melee and use ranged magic. At will scorching burst for area damage and magic missile for single targets with 1/day fireball, dispel magic, flaming sphere, and acid arrow for big bads. I'm not sure what my encounter powers are. The sheet lists what powers are standard versus move versus minor type actions but not what are daily or at will or areas etc except on links to PH only powers which have full descriptions.
The character has been described as fun, close to the exemplar character, but not tactically the sharpest, for instance helping out when the rest of the party is surrounding and pounding on a wounded kobold in melee by throwing in a fireball because he really wants to fry the little guy. So I'm not worried that my tactical inexperience with 4e will drag down the party significantly and it is an existing character so I have no character design choices to make.
Anything I should keep in mind for playing 4e for the first time? Quirks about the wizard class in particular to be aware of?
I've played a ton of 3e and AD&D but this will be my first 4e. I've skimmed my brother's PH, I own and have read the DMG, and I've read most of the fast play guide that WotC put out with Keep on the Shadowfell.
I've seen the online character sheet which only seems to have descriptions of the PH powers and he's got a lot of non PH stuff like multiple summon abilities and fire shield.
I've got a couple basics down tactically in my head, stay away from melee and use ranged magic. At will scorching burst for area damage and magic missile for single targets with 1/day fireball, dispel magic, flaming sphere, and acid arrow for big bads. I'm not sure what my encounter powers are. The sheet lists what powers are standard versus move versus minor type actions but not what are daily or at will or areas etc except on links to PH only powers which have full descriptions.
The character has been described as fun, close to the exemplar character, but not tactically the sharpest, for instance helping out when the rest of the party is surrounding and pounding on a wounded kobold in melee by throwing in a fireball because he really wants to fry the little guy. So I'm not worried that my tactical inexperience with 4e will drag down the party significantly and it is an existing character so I have no character design choices to make.
Anything I should keep in mind for playing 4e for the first time? Quirks about the wizard class in particular to be aware of?