You already got your answers, in the very first reply. Mindless creatures get the same disbelief save as anyone else, which is once as soon as they interact with the illusion.juliaromero said:As much as this whole shadow evocation topic is interressting, I would appreciate my thread not being hijacked for other issues. It's hard enough to get good coherrent replies to a hard question without endless side discussions. If you wish to discuss other topics, I ask that you please start another thread.
AuraSeer said:You already got your answers, in the very first reply. Mindless creatures get the same disbelief save as anyone else, which is once as soon as they interact with the illusion.
If you're saying this is not the answer you wanted, perhaps you should start a thread in House Rules.
Julia, please chill a bit. Thread drift is a fact of life on message boards, and it's not as if "how much does shadow magic affect objects" is all that far from your original question.juliaromero said:Can people who post in the future here please (I'm trying to ask nicely) address my original topics, or if you feel you have nothing more to add or contribute to that disucussion avoid this thread? Thank you.
FWIW, I don't see it as a gray area. I agree with what has been said so far in the thread: even mindless beings have the capacity for processing sensory information, so they are treated just the same as regular beings for the purpose of disbelieving figments, glamers and shadow magic.I'm trying to start a discussion about something I deem to be a gray area in the rules,
The descriptions of shadow evocation and shadow conjuration state that objects automatically succeed on their Will saves. So for these spells, and their various greater versions, the answer is A.Particle_Man said:I think his question was whether, when a shadow spell with 20% reality is cast at an object (a tree). What happens:
a) The tree is affected by the spell at 20% power, no save needed.
b) The tree is affected by the spell at full power, no save allowed.
c) The tree gets a will save when the tree interacts with the spell.
juliaromero said:Can people who post in the future here please (I'm trying to ask nicely) address my original topics, or if you feel you have nothing more to add or contribute to that disucussion avoid this thread? Thank you. I'm not trying to offend anyone here, I'm trying to start a discussion about something I deem to be a gray area in the rules, as I am the one who started this thread I feel my requests are quite reasonable. You are all free to start the "Julia is a bitch" thread or whatever if you don't like it, that's your perogative, but please keep posts here to my topic. Thank you.
srd said:Figment: A figment spell creates a false sensation.
srd said:Saving Throws and Illusions (Disbelief): Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.
A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.
A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn’t real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.
srd said:A figment’s AC is equal to 10 + its size modifier.