SpiderMonkey
Explorer
Greetings all! Long time lurker, infrequent poster here.
After a long student-teaching hiatus/nightmare, I'm ready to jump back into the game and onto the boards. I've been contacting my players from one group (I ran a long, epic "2 groups in one setting" campaign) and seeing about returning to the campaign. We kinda ended without the intent of ending, but it was a good place to do so.
Now I'm not sure where to pick back up. Do I insert some down time so that it has a fresher feeling and that "new car smell?" Do I do individual interludes to bring them back up to speed (there are a lot of political/religious/supernatural plot points and characters)?
What would you guys do?
After a long student-teaching hiatus/nightmare, I'm ready to jump back into the game and onto the boards. I've been contacting my players from one group (I ran a long, epic "2 groups in one setting" campaign) and seeing about returning to the campaign. We kinda ended without the intent of ending, but it was a good place to do so.
Now I'm not sure where to pick back up. Do I insert some down time so that it has a fresher feeling and that "new car smell?" Do I do individual interludes to bring them back up to speed (there are a lot of political/religious/supernatural plot points and characters)?
What would you guys do?


