buzz
Adventurer
People who've worked for TSR and WotC, e.g. Dancey, have explicitly talked about how splitting the core brand into two game lines did not make good business sense.RFisher said:() Is there any doubt that the 1e PHB & Mentzer's Basic Set were two of the most successful RPG products ever? Granted, there were a lot of factors that fed into that success, but I just don't see any evidence that the D&D/AD&D split was really a bad thing even if I have a hard time understanding why.
Even with a less drastic divide, you can end up splitting your market. I mean, what do you do with supplementary material, especially adventures? Do you have to split them between "only uses basic rules" and "uses advanced"? Any division is just a bad idea.