Mark CMG
Creative Mountain Games
Edgewood said:Well, I'm done with D&D 3.5
Keep the core rule books for when you want to pick it back up. There will likely be lots of people who can easily jump into a game when you get bored.
Edgewood said:Well, I'm done with D&D 3.5
100% wrong.Raven Crowking said:Sorry, buzz, but if the suggestion of "a simpler core with supplements to add complexity" is going to split the audience, then it seems likely that the audience is already split.
Right. What I'm saying is that this hypothetical newbie has not only a phat book on DM'ing at his disposal, but also 8,947 adventures that not only eliminate any need to build things from scratch, but also provide examples of how D&D is supposed to work.Imaro said:Through time he may find sites on the internet, free adventures...whatever, but I'm talking about playing the game as is presented in the core alone.
1st level PCs, and the kinds of monsters they will encounter, have access to only a subset of the total D&D package. They'll have only 1-3 feats each, a couple skills, a couple spells (and almost none of the buffs), no iterative attacks, and very few if any special abilities that add complexity (like DR and SR).Imaro said:Right...because all the complexities I listed don't start at 1st level(AoO, buffs, combat maneuvers, spells, feat interaction, etc.) and DM'ing at first level never involves multiple opponents with multiple abilities.
I'd rather D&D focus on being a single ruleset. I think it makes both business sense and design sense. If people want alternatives, there are more out there than you shake a stick at.Imaro said:And I don't see how the model I suggest in any way, stops you from playing the game you want to and giving those who want something else their piece as well.
Meeki said:The issue people have with 3.5 D&D is they take every book ever created as being rules they need to honor.
Heck, you can design your own D20 system pretty fast. If you sit down with other players and see what they like and dislike I bet you can hash something out in a month.
buzz said:100% wrong.Raven Crowking said:Originally Posted by Raven Crowking
Sorry, buzz, but if the suggestion of "a simpler core with supplements to add complexity" is going to split the audience, then it seems likely that the audience is already split.
A player using a PC built using only the PHB and one using everything but the PHB can play in the same game with zero problem.
In Imaro's model, a player using a basic, no-AoO version and one who wants to use an "advanced" AoO-included version are playing different games, and cannot function in the same group together unless one concedes their ruleset to the other... or the DM tries to accommodate both of them, thereby making his job harder.
WTF? Where?Raven Crowking said:Countless threads and posts to the contrary, right?
Some of the PCs in my Eberron game are using feats and spells from books I don't own. Again, are trying to tell me I'm imagining that our game has worked fine?Raven Crowking said:Moreover, we will ignore the obvious: that the DM buying or not buying into all of those books largely determines whether or not they get used.
Not really. In this case, there's an actual mechanical impediment to a player using a "rule module" that I as DM have not implemented in the game. E.g., the player can't take an AoO if I haven't added the AoO "module" to the campaign. In the current setup, there is nothing mechanically preventing a player from using a feat I may never have seen before.Raven Crowking said:Which is exactly the same as if there was, say, a tiered system of complexity, moving from a Core level to more complex skill and combat resolution.
UA is a single book marketed as a collection of alternate rule systems, none of which have been used in any other D&D products published by WotC. A good chunk of them also cannot be implemented without fundamentally changing the system. E.g., you can't have one PC use WP/VP and another use hit points in the same game, or one person use hexes with facing and another squares with no facing.Raven Crowking said:In fact, to some degree, this is already true. UA, for example, offers several ways to compled up both skill and combat resolution. Odd how that didn't fracture the community.
buzz said:WTF? Where?
Not really. In this case, there's an actual mechanical impediment to a player using a "rule module" that I as DM have not implemented in the game. E.g., the player can't take an AoO if I haven't added the AoO "module" to the campaign. In the current setup, there is nothing mechanically preventing a player from using a feat I may never have seen before.
buzz said:E.g., you can't have one PC use WP/VP and another use hit points in the same game
This has absolutely nothing to do with what I'm talking about. The issue of whether, say, the knight class is well-designed/balanced/whatever has zero to do with whether it actually changes the game or not. It doesn't.Raven Crowking said:You are claiming that there are neither threads nor posts aplenty discussing problems with various add-on books, or using various add-on books within the context of a game?
Basically, no. The player essentially added it by saying, "I'd like to play a psion."Raven Crowking said:Did you add the optional "psionics" module to your campaign?
Hyperbole.Raven Crowking said:Essentially, "If you don't like the current offering, switch to something else, but please don't ask WotC to change the game to meet your needs."