Crothian said:And there are people that do this for D&D. Or at least they claim to. But I doubt there is any GM of any game that truly does this because GM's think about games before they run them even if they don't make notes on them.
He means "quality fur tunnel." Duh.Flynn said:Hey, Crowking,
When you say this, are you saying "Quite Frackin' True" (i.e. you appear to agree with the post), or "Quit Frackin' Talkin'" (i.e. you don't appear to agree with the post)? Both are accepted translations of this particular acronym (among something like 20 other translations), yet they imply opposite views. I'm just curious, since more and more people are using this phrase with no further explanation, and it's hard to tell whether they are jubilantly in support of a statement or opposed to the point of demanding no further communication.
Or does it imply something not covered by the two translations above?
With Regards,
Flynn
Flynn said:Hey, Crowking,
When you say this, are you saying "Quite Frackin' True" (i.e. you appear to agree with the post), or "Quit Frackin' Talkin'" (i.e. you don't appear to agree with the post)?
Hussar said:I fully agree with this. However, again, in context, I was asked about why WOTC doesn't innovate. They do. They do quite a bit. Liking it or not is irrelavent to whether or not something is innovative.
SavageRobby said:I had stopped gaming for almost a decade, and 3rd edition brought me back into the fold. I tried to like it. I wanted to like it. Actually, it read great and I was impressed with what read to be tight mechanics and integrated rules (coming from my original 1e background), but in actual play (2 years of running a 3x game) it rarely played great. It seemed more complicated than necessary from the first time we rolled up characters and played (especially combat), and despite our growing familiarity with the system over the years we played, the play itself never really got any better.

fusangite said:He means "quality fur tunnel." Duh.
Raven Crowking said:Yeah, well I wasn't disagreeing with you in principle, just with the specifics you used.
(I also think you did more than 10 hours prep, having read the work-intensive-to-make-work monster you're running, as well as your posts about the work you did on it and the work you wish you did on the Derro section. Heck, a lot of the WLD encounter descriptions can't simply be cut & pasted because they fail to mention the most significant elements in the room. Almost all of them fail to give any context to the encounter conditions.)
Hussar said:Sorry, I meant that *I* had vetted the encounters.
You use pretty much the same mechanic - d20+x vs target number - for nearly every action.
Try Traveler character generation sometime.
Selling twice as many books doesn't equal twice as much money if you have to put out more titles.
molonel said:You know, it's funny. The big complaint, when 3.0 came out, was that it was too simplified. Saving throws didn't go one way, while armor class went another, and instead of a good roll in this part of the mechanics was a high roll while a good roll in this part of the mechanics was a low roll, a good roll was always high. How silly!
The whole overused, burnt-out "video game" analogy arose from the fact that D&D 3.0 seemed dumbed down in order to appeal to the masses.
Now, it's too complicated. Too many books! Too many options!
I just think it's time to realize that a lot of people are always going to dislike 3rd Edition D&D because it shot their dog at some undefined point in the past. 3rd Edition reinvigorated the gaming industry. It's had upsides and downsides, but there are more titles, more books, more systems, and the PDF industry has EXPLODED and continues to move forward, and that's a good thing. Even OSRIC and all of the counter "Back to basics!" D&D movements owe their existence to 3rd Edition, because they are simply reacting to it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.