Hussar said:
Sorry, I meant that *I* had vetted the encounters.
Ah. That's completely different then. I've come up with a whole evenings adventure in the time it would take me to vet a 3e encounter. I could probably come up with a whole campaign for Dungeon Squad. So, the DM support advantage isn't looking so great to me.
& really, I've played more D&D adventures under non-D&D systems than I have any edition of D&D. My groups have never found leveraging D&D's DM support for other systems hard enough to
not play a different system.
You use pretty much the same mechanic - d20+x vs target number - for nearly every action.
Having just played classic Traveller & classic D&D campaigns after years of "unified mechanic" games, I find unified mechanics more hype than real value.
xd
y+
z vs. target number just isn't that much more complex than d20+
x vs. target number.
Try Traveler character generation sometime.
(

) Traveller character generation is awfully simple. You don't have nearly the number of decisions to make as in D&D3e & they're almost all simpler than the various balancing/considering decisions you have to make during 3e character crafting.
I can't say either is better. The terms I'm using--generation v. crafting--reflect the trade-offs involved. But I can say Traveller is easier.
The four players in my recent Traveller campaign had never played the game before, but they were all rolling along without any help from me PDQ. Much faster than I've ever seen anyone get a grasp on 3e character crafting.
& that probably ranks up there among the most fun sessions we've ever had.
Selling twice as many books doesn't equal twice as much money if you have to put out more titles.
Well, I think we have fundamentally different measures here. If I were Wizards, a big part of what I'd be wondering is how to shepherd the hobby. Decisions based on short-term profit margins are good, but not at the expense of long-term decline of the hobby & thus long-term profits.
Maybe. I guess I could just as easily see myself saying that RPGs as an industry don't have a long-term prospect no matter what the company does, so we might as well get as much short-term profit out of it as possible while it lasts. (^_^)
molonel said:
You know, it's funny. The big complaint, when 3.0 came out, was that it was too simplified. Saving throws didn't go one way, while armor class went another, and instead of a good roll in this part of the mechanics was a high roll while a good roll in this part of the mechanics was a low roll, a good roll was always high. How silly!
The whole overused, burnt-out "video game" analogy arose from the fact that D&D 3.0 seemed dumbed down in order to appeal to the masses.
Now, it's too complicated. Too many books! Too many options!
At first, that seemed very odd to me. I don't remember those complaints about 3e.
But...I think I see what you're saying.
3e shifted the complexity. Sure, the unified mechanic is simple. One can argue that it may be an over simplification when applied to somethings, but I tend to be hard-pressed to find any simplification too much these days. (^_^)
But 3e also created a lot of complexity in other areas at the same time. e.g. You now have at least three ACs to track for every PC & monster. (Probably not the best example since--by-the-book--earlier editions had some AC special cases too, even if they tended to get ignored a lot. But perhaps you get the idea anyway.)
So, yes. It is possible to make (some) things too simple & (some) things too complex at the same time.
Personally, I have found the overall increase in complexity greater than the simplifications, so the net goes to complexity.
I just think it's time to realize that a lot of people are always going to dislike 3rd Edition D&D because it shot their dog at some undefined point in the past. 3rd Edition reinvigorated the gaming industry. It's had upsides and downsides, but there are more titles, more books, more systems, and the PDF industry has EXPLODED and continues to move forward, and that's a good thing. Even OSRIC and all of the counter "Back to basics!" D&D movements owe their existence to 3rd Edition, because they are simply reacting to it.
I've said it before: 3e helped me learn more about what I want from the hobby by giving me exactly what I
thought I wanted. (^_^) So, let's call this QFT.