Hussar said:
My bad. I meant Mega-Traveler where you have a chance of dying during chargen. I never did play Traveler. All I know is it took about 3 hours just to create a basic character without any extra rules.
The chance of death was during the early years of CT, and was replaced with only a chance of maiming and getting out of service early. MT never had the chance of death you are speaking of. It was always "wounded and out". Character creation was always under 30 minutes for me, even for a seven-term Scout with one heck of a background story when we were done.
As a big fan of Traveller, I hear this trotted out all the time in regards to Traveller character creation. Hehehe. It's amazing how many people lock on to that one aspect, and never mention that character creation in early versions of Traveller, as it is random, doesn't allow you to make many choices in the actual direction your character develops, such as skill selection or the like. I don't mind it, because MT does give you some choices, and because I like the challenge of playing a random character of that nature. Others don't, and that's okay. We're ultimately not here to talk about Traveller. There are, indeed, a lot fewer choices overall, and Traveller character creation is very easy in comparison to 3E and v3.5. That's the point that was being made, and it would be a shame to use an irrelevant point to take the discussion away from the point of this thread.
Bringing us back to v3.5, as has been mentioned before, people with different levels of access to the various splatbooks tend to end up playing in games where those with the least access have no idea what's going on when someone else pulls out a rule/game mechanic from a book they don't own. If the disparity is great enough, the players with lowest access can feel lost in a gaming environment using rules they didn't even know existed, much less understand. The only way to prevent it is to game to the lowest common denominator.
Now, that would be an interesting house rule: You can't use anything from a splatbook that each member of the gaming group doesn't already own. Hehehe. Oh, and no PDFs....
No, that would never fly, at least with most groups.
I, too, am feeling the burn-out from D&D's too many options. I don't know if it's time to hit the reset button yet, but it's definitely time to start looking at other ways of doing things, and see if burn-out can be avoided. That's ultimately what this thread speaks of, in regards to what I'm getting out of it. YMMV, of course, and that's cool with me, too.
With Regards,
Flynn