Prestidigitalis
First Post
Yeah, but as a human, I can end that ongoing 5 damage with a 9 or better.
In the past, some people have suggested that only a natural 20 on a death saving throw triggers a healing surge, analogous to the way that only a natural 20 on an attack roll constitutes a crit. That is why I made a special note of it, and (I suspect) why DracoSuave is backing me up about it being especially worthy of note.
But if it will make you happy (we aim to please at ENWorld, even us lowly Hobgoblins) bonuses to saving throws apply to all saving throws unless the source of the bonus specifically says otherwise. This includes:
- death saving throws
- save vs. conditions, e.g. stun, dominate, fear, ennui
- save vs. ongoing damage
- save vs. being pulled/pushed/slid into a dangerous square
- save vs. being knocked prone (if a dwarf)
- and probably others that I cannot think of right now
If someone cares to expand the list of things one can save against and to which bonuses can apply, please do so. Alternatively, has someone already created such a list to which one might easily link?