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I'm Sick Of...(D&D tropes that you can do without)

Mercurius

Legend
What D&D tropes, ideas, memes are you sick of? What have you written out of your campaign?

(A quick disclaimer and request: This thread is not meant to rile feathers or instigate edition skirmishing; please don't say "I'm sick of 4th editionisms" or something similar; I'm talking mainly about cross-edition memes, thus mainly fluff, although I suppose some mechanical elements could be included. Also, if you find that you're very sensitive to what you like, maybe you shouldn't read further. Thanks!)

I'll start with...

Drow. They were very cool (or should I say, kewl) when I was 10 and I first encountered Vault of the Drow. They were still pretty cool when I was 14 and Drizzt made his first appearance in The Crystal Shard. My like of the Drow lingered on a few years after that, but decades later the over-saturation point has gone well past critical. I'm just sick of them - they're so overused and, quite frankly, have lost all appeal to me. So I've written them out of my under-construction campaign world and replaced them with a subrace of albino sorcerers inspired by Elric of Melnibone and the Others of A Game of Thrones.

Gynormous Weapons (especially Fullblades). OK, I briefly played a fullblade-wielding Deva Avenger and it was a lot of fun, but I couldn't do it without reskinning it to be a slightly bigger bastard sword. Weapons should not be larger than the wielders, at least not swords and axes. Lances, spears and polearms, have at it. But swords? Come, now. I know, I know, there's the zweihander and no-dachi, but neither ever surpassed six feet in length or about seven pounds, except for ceremonial weapons. I credit this influence to Exalted and anime and its got to go.

Compound Words (or the excessive use of). Moderation is a good thing but this got out of hand, culminating with perhaps the biggest doozy of them all: the Shardmind Battlemind.

I'm sure there are more but I'll leave some for y'all.
 

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Lack of Ecology:
This one usually gets filled under "things better not thought about" but it chafes me everytime I open a setting manual. This is one where every forest, cave, mountain, sewer or any other place not being currently occupied by goodly races has a host of monsters just sitting around waiting to pounce. You ask a simple question like where do the trolls live? In the mountains. Ok where do the Giants live? In the mountains. OK but where do the dragons live? In the... well you get the picture. Why are they there? What do they eat? This always bugs me and yet I'm not really sure how to get away from it. I want this one go away but strongly feel that it won't.
 


I think it's okay to mention Spell Slots. Spells slots are not just a mechanic that runs behind the scenes, but becomes an actual factor that characters have to account for when planning their course of action and assessing the their options in a given situation. It has a major impact on how events unfold and how the narrative flows.
It's really disruptive in my oppinion and always reminds everyone that there are game mechanics that define how the narrative can go, not a "natural" system of how things work and what is possible or not. It's the panorama window in the fourth wall.
 

One of my pet peaves:

The color of the dragon tells you everything you need to know about the dragon.

Red dragon? Oh well he's Chaotic Evil and breathes fire. Gold? He's Lawful Good and he breathes fire and gas.

The all chromatic dragons are evil and all metallic dragons are good trope is just silly. You should figure out a dragon from research not the color of its scales.
 


Kick the door in, kill what's on the other side, take his stuff. That's a pretty heinous crime in civilized lands. Why not also rape the women and sell the kids into slavery...oh, that would be evil. But killing is okay. lol
 

The arcane/divine magic divide. Magic is magic, everyone should be able to cast any spell. (Provided they learn how, which doesn't need to be simple! :angel:) Just thinking about a cleric of a magic diety makes my head hurt! Why do they need to multiclass? Isn't their diety supposed to be giving them their spells? So why aren't they giving them Wizard spells when they're the diety of frikkin magic? And if the clerics can shoot lightning bolts, which at least some sould, then the wizards should be able to heal, at least to some extent.

The D20. Yeah, it'll never go away, but it should. It's just too swingy. (2D6, or even a D12 would be way better IMNSHO.)
 
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Drow as commonly-known monsters. This includes but is more specific than the "Drow pcs" complaint. I like my Drow as an uber-mysterious, hardly-ever-seen race of barely-anyone-has-heard-of-them demon worshiping evil elves. Pcs in my campaign just had an adventure with major contact with the Drow for the first time in about 15 real-time years. That is about as often as I want to see them if they are going to maintain their mystery. And being pcs is right out.
 


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