Kelleris
Explorer
Chorn - Of course I didn't think anyone would actually annihilate space-time due to this spell, but I like the image. (Although I'd probably win the award for most damage to a campaign from a single spell if that happened, and that would be fun!
) And it's a valid rules-concern too.
I kinda had magic missile's "no objects" thing in mind here, so it's creatures only as I'd originally intended. I'm not sure if the complexity trade-off for the entertainment value of affecting objects is worth it. I need to think that over.
Your crazy tactical-temporal shenanigans would also work.
That's a good idea. I would've thought the high chance of stunning would be enough of a kick to the face to cover it, but this makes sense too.
In the "Kelleris" version, absolutely nothing. Sometimes weird things happen when you make the universe self-correct. They can't go above max HP, of course, but that's true with all healing. They could also take a small amount of damage from a spell that was never actually cast, of course. The "Chorn" version, of course, avoids this odd effect, which I like for flavor.

I kinda had magic missile's "no objects" thing in mind here, so it's creatures only as I'd originally intended. I'm not sure if the complexity trade-off for the entertainment value of affecting objects is worth it. I need to think that over.
Your crazy tactical-temporal shenanigans would also work.
Quip said:I say all those options are great and should be valid uses of the spell. However, I suggest adding wording to the spell so that even if the caster doesn't cast it the spell slot is still lost. Otherwise you could mess with the space-time continuum for free all day.
That's a good idea. I would've thought the high chance of stunning would be enough of a kick to the face to cover it, but this makes sense too.
Quip said:Also, what prevents a wounded creature killed by this spell, which is then not cast the following round, from getting healed to more HP than it started with?
In the "Kelleris" version, absolutely nothing. Sometimes weird things happen when you make the universe self-correct. They can't go above max HP, of course, but that's true with all healing. They could also take a small amount of damage from a spell that was never actually cast, of course. The "Chorn" version, of course, avoids this odd effect, which I like for flavor.
Last edited: