Immediate need for house rules?

If I run 4E (and this is far from a given at the moment) it will be at least a year from now. So I'll have the benefit of other people's experience.

That said, I can't imagine not house ruling the diagonal movement thing.

Ken
 

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The first 3E game I played in, in college, the DM started houseruling right off the bat, fixing things that were obviously problematic, since they never would have worked in 2nd Edition, while adding in all the cool stuff that had accumulated from previous campaigns.

It was a catastrophe. "Multi-classing" that worked like gestalt-classing, fewer skills (since Non-Weapon Proficiencies were "just fine" and all those skills were "for munchkins"), facing rules, and a million other things to correct for "balance" because the DM had no idea how to look at the system as a whole, and instead starting tearing out whatever did not make sense to his intuitions.

And then there was the assassin. *Shudder.*

I'm going to wait a good long time before I start dreaming up houserules. If Rule 0 is "change what you don't like," Rule -1 is "the game designers might actually know what they're doing."
 


Kamikaze Midget said:
Pfft. Play the game by the rules you want, not the rules they tell you to. ;)

This is the internet, please refrain from using rational thinking.

Actually, you've been saying way too many things I agree with lately. Truly this is the End of Days. :lol:
 

Did anyone else read the thread title as "Immediate need for housewives"?

"I need them now! It's an emergency! The delivery service takes too long! Clearly only the 4e forums can help me find a housewife in time!"

....uhm.....sorry that I cannot help. :(

Raven Crowking said:
Actually, you've been saying way too many things I agree with lately. Truly this is the End of Days.

I call shotgun on the white horse!

-- Kamikaze "The Green Horse would clash with my apolcaylpse-themed shoes" Midget
 



Wormwood said:
Don't you want to see the complete rules in context before you start changing them?

Only for some of them. I mean, sure, I'll need to see the complete rules in context before I actually sit down and decide what (if any) changes I want to make - heck, I can't even propose changes I'd make to the death & dying system or other previewed things because I simply don't know enough yet - but others are much more clearcut.

For instance, I've considered the reasons presented for using square fireballs. It appears to be a time-saving method, and while it's a minor boon to people making heavy use of burst areas, I don't think it's significant enough - especially given that some people will not be using miniatures and expect a sphere to be a sphere - to merit too much worry. As such, I fully believe that any "cascade effects" to balance - as much as I hate that term, considering it mostly used to instill fear, uncertainty, and doubt in those who would houserule - would be minor at best. That leaves only the time-saving issue, and as I explained on another thread, it is literally impossible for 3e blast radius templates to take longer to adjudicate than square fireballs because of the virtual tabletop software I use when playing D&D with a battlemat.

As such, I feel almost entirely confident in saying that I would change that rule in nearly any games I would run that used MapTool as a virtual tabletop. (The only time I would not, so far as I can see, is if the game in question needed to prioritize consistency with the printed rules over quality of play for whatever reason.)
 

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