Upper_Krust
Legend
Hi Clay_More mate! 
Of course!
Okay.
Well I wouldn't call it excellent advice, but I am glad I could help

At the moment I hope to have a copy of the first section with me at Gencon UK (it will probably be without art at that point, even though I plan to have most if not all of the art ready by then). If possible I will try to have a few copies available.
However, often the best laid plans...
While I'm sure explaining myself is going to lead to more questions and problems...
PC Wealth 20%
Hit Points +5% per average point
BAB +5% per measure (poor/average/good)
Saves +5% (good save) +2.5% (bad save)
Standard Feat & Ability Score progression +10%
Skills +1% per skill multiplier
eg. Fighter
d10 hp = +30% (5.5 = 6 average)
good BAB = +15%
one good save, two bad = +10%
standard feat & abilityy score progression = +10%
skills x2 = +2%
So far +67%
Wealth = +20%
Class Features +1 Feat every other level. We know a feat is on average +0.2 CR (20%); but its a feat every other level so that figure is halved to +10%
Final Total 97% (77% without wealth)
Of course the extra feat at 1st-level makes it slightly higher but that benefit gets stretched to the point where its irrelevant.
Absolutely.
I know S'mon has made some changes but I am not sure what they are, and no one plays a Ranger in his campaign.

Clay_More said:Kewl, you noticed it.
Of course!

Clay_More said:I was actually talking about this thread though![]()
Okay.
Clay_More said:No need to get involved, you gave some excellent advice on the Vampire.
Well I wouldn't call it excellent advice, but I am glad I could help
Clay_More said:Its just this old, danish fart that wants to redo everything (hmmm, seems I know an old, irish fart with the same tendencies).

Clay_More said:Just had one question from the Vamp thread, in the end, I wanted to re-ask. Was there going to be any "playtesting" volumes of IH available for the most faithful of followers?
At the moment I hope to have a copy of the first section with me at Gencon UK (it will probably be without art at that point, even though I plan to have most if not all of the art ready by then). If possible I will try to have a few copies available.
However, often the best laid plans...

Clay_More said:How did you rate the different classes?
While I'm sure explaining myself is going to lead to more questions and problems...

PC Wealth 20%
Hit Points +5% per average point
BAB +5% per measure (poor/average/good)
Saves +5% (good save) +2.5% (bad save)
Standard Feat & Ability Score progression +10%
Skills +1% per skill multiplier
eg. Fighter
d10 hp = +30% (5.5 = 6 average)
good BAB = +15%
one good save, two bad = +10%
standard feat & abilityy score progression = +10%
skills x2 = +2%
So far +67%
Wealth = +20%
Class Features +1 Feat every other level. We know a feat is on average +0.2 CR (20%); but its a feat every other level so that figure is halved to +10%
Final Total 97% (77% without wealth)
Of course the extra feat at 1st-level makes it slightly higher but that benefit gets stretched to the point where its irrelevant.
Clay_More said:I still find it amazing that Fighter rated so low, compared to the fact that it is probably the most played class. I can though understand why the Cleric got high points. In my opinion, the Cleric when properly buffed kicks ass on any fighter. Druid is pretty strong too, good spells with the combination of offensive / buffing / healing.
Absolutely.
Clay_More said:Do you, a little off-topic, use the normal Ranger for your game?
I know S'mon has made some changes but I am not sure what they are, and no one plays a Ranger in his campaign.