Immortals Handbook - Epic Bestiary (Epic Monster Discussion)

Upper_Krust said:
...
So if Algol doesn't have any artifacts I know that I could give him the equivalent to +128 divine abilities...
128 divine abilities... Oh dear god.
Any chance that you could work out the Helioedes template for him (Seems to be fitting) and throw it in his section? I doubt there will be much info on worshipers (psychopaths?) and you said he probably won't have any artifacts.

Granted, I just don't know what said template would even look like. What kind of advantages should it bestow?

I also don't remember if the (epic) Psudonatural template's SR had been Errata'ed or House Ruled. I gives SR equal to HD x 5! (I checked the Hypertext SRD, still has HD x 5 there...)
 

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Ltheb Silverfrond said:
I also don't remember if the (epic) Psudonatural template's SR had been Errata'ed or House Ruled. I gives SR equal to HD x 5! (I checked the Hypertext SRD, still has HD x 5 there...)
No errata to my knowledge, but house-ruled is almost a given! A CR 33 creature with 100 SR? That is utterly ridiculous.
 

Regarding pseudobeasts

Eh, just use spells that don't allow SR, like most of the Acid-creators. That's what my PCs do when I throw some big Pseudobeast at them. I've been using the template as-is for years with no problems- sure, they're scary, but it's an Epic template after all; shouldn't the things that result from it be the kinds of things that give players nightmares? Consider golems, for example- they effectively have infinite SR for all but a handful of spells each (and typically that handful includes several that actually help the golem instead of hurt it).

Now, HD x 5 does give some really high numbers, and probably higher than it should for creatures like, say, a pseudotyrannosaur or a Colossal pseudospider. If I were to house-rule that quality of the template, I'd probably do it by multiplying the base creature's existing SR score- and if it doesn't have one, then set SR equal to some high HD-based number.
 

Upper_Krust said:
But the flipside to that coin is they get the size, strength and base damage for free then.

Who the hell wants to be medium size when you can be titanic size 'for free'. ;)
Yes- and that's okay. Why should people be limited to making characters of a base Medium size if they're actually starting at the level of godhood? If you build a character from lower levels, then as you yourself noted it isn't a problem. It only becomes a problem if the character gets created whole-cloth at the Immortal level. But at that point, you need to answer the question- why limit the players? They aren't playing the game at that level because they want to be the usual limited mortals who get lucky and find a way to thwart the BBEG, after all. They're playing GODS. Breaking limits is what they're about.

Upper_Krust said:
I have divinity constructed so that your ECL is equal to your (Outsider) HD + Divinity Template. Its something I find works very well.
Which is fine, but it doesn't mean that other means can't be used or that another way might not work even better. Let's just take one example off the top of my head: what if you make one of the Elemental Rulers (i.e., Grumbar, Akadi, Kossuth, or Istishia)? They're Greater Gods, but they're also very clearly Elementals rather than Outsiders. That right there throws a monkeywrench into the neat-and-tidy Outsider + Divinity Template calculation- Elemental ECL is different from Outsider ECL. Should we force people to take a different set of divine abilities just because these Elemental deities aren't balanced with the Outsiders?

Upper_Krust said:
They are spirits, not natural creatures.
You and I seem to have different definitions of "natural" in this case- to me, anything which exists is by definition natural, since it's a part of the nature of reality. Whether it happens to be part of the subset of reality that makes up the Material Plane is irrelevant to the definition of the word- the laws of the Elemental Planes may be radically different than those of the Material Plane, to go back to the example above, but they are natural laws nonetheless. :) The only things I would consider to be unnatural in this context are Far Realm denizens and their activities, since my campaign postulates that the Far Realm is "that which is beyond reality."

Upper_Krust said:
I don't mind people using differnt rules for equipment and so forth, but I would like my rules for equipping immortals to be as simple as possible.

By keeping the base 'neat and tidy' it then makes things simpler to convert when you want to break from the norm.
I believe you're coming up against a wall here. Simplicity is not always desirable- in any design there comes a point when one must complexify or lose critical details that held the whole together. Form and function are sometimes at cross-purposes; if you force the form to be beautiful then it loses the function that made one start putting it together in the first place, or on the converse side if you concentrate exclusively on utility then it ends up looking bland or ugly.

IMO, if you try to take size out as a separate factor now, you're basically trying to rewrite the rules for making monsters at all- which will radically reduce the utility of your system to the average gamer- just because you wanted to keep a certain subset of calculations looking neat and tidy. It just isn't worth it.

And yes, this isn't about Immortals exclusively, this is about monsters in general- because most of the beings affected by this problem are, in fact, meant to be "monsters" that the PCs will face and (presumably, hopefully for them) defeat.
 

paradox42 said:
Eh, just use spells that don't allow SR, like most of the Acid-creators. That's what my PCs do when I throw some big Pseudobeast at them. I've been using the template as-is for years with no problems- sure, they're scary, but it's an Epic template after all; shouldn't the things that result from it be the kinds of things that give players nightmares? Consider golems, for example- they effectively have infinite SR for all but a handful of spells each (and typically that handful includes several that actually help the golem instead of hurt it)....

While you are right, the problem arises if U_K more clearly *ahem* defines what Immortals are immune to. All "natural" effects? Since the acid conjured by many spells is not magical (hence ignoring SR) wouldn't a god be immune to those spells? Effectively this forces a spellcaster to use spells which the deity can defend against with it's SR. (Which I like. No more mages jumping in and spamming empowered twinned maximized chained heightened repeat fire-addmixtured etc etc, acid orbs)

If they do need erratta-ing, I'd say SR = 20+HD. (Unless you have spell penetration, breaking the SR of a psudo-creature with HD = your caster level requires a 20. And if your caster level is lower than their HD, then you can't ever get them)
 
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Upper_Krust said:
Hi guys! :)

Meant to ask you. What do you think of the idea that deities should have to pay for their size out of their pool of divine abilities.

e.g. Surtur is Titanic size. Should that mean he had to use five Divine Abilities to reach that size?

No; leave it. It comes down to the DM/designer to maintain credibility in the designs. If Surtur is supposed to be that big, then there's no reason he should have had to 'take' divine abilities to do so. Ogres don't have to take a feat to be Large, so why should a god (not as bound to physiognomy as a mortal creature; in fact gods are more or less as their worshipers envision them) be required to do so?
 

Hiya mate! :)

Ltheb Silverfrond said:
128 divine abilities... Oh dear god.
Any chance that you could work out the Helioedes template for him (Seems to be fitting) and throw it in his section? I doubt there will be much info on worshipers (psychopaths?) and you said he probably won't have any artifacts.

Granted, I just don't know what said template would even look like. What kind of advantages should it bestow?

I also don't remember if the (epic) Psudonatural template's SR had been Errata'ed or House Ruled. I gives SR equal to HD x 5! (I checked the Hypertext SRD, still has HD x 5 there...)

The current build of Algol has the Pseudonatural template (from Starstruck).

I think I have made a mistake with his damage, it should probably only be 40d10 base for his 50 attacks.

He's pretty powerful, though I did nerf his SR to 243 down from 1005. It may not make a great deal of difference.

As for the Helioiedes Template, that may be something interesting to include in his entry, in lieu of an Avatar/Aspect.

I am in the process of bolstering the weaker entries with some cool stuff. ;)
 

Upper_Krust said:
But the flipside to that coin is they get the size, strength and base damage for free then.

Who the hell wants to be medium size when you can be titanic size 'for free'. ;)
You could do it like the Alter Size SDA and have deities be abbe assume any size between Medium and Titanic (or whatever) as a free action. That way if Surtur wants to be Titanic all th time, he can, and if he fights another deity, that deity can grow to equal size while they fight. I dunno if you'd have to rework the LA for the divne templates if you did that, though.
 

Eh, don't worry about the size. I think it's handled perfectly well by your rule on minimum/maximum HD for each size category. Since racial HD (all of them, even Outsider and Dragon) are inherently weaker than class levels, really huge deities should be balanced already due to having more of the former and fewer of the latter.
 

Upper_Krust said:
...

...I think I have made a mistake with his damage, it should probably only be 40d10 base for his 50 attacks...

...I am in the process of bolstering the weaker entries with some cool stuff. ;)
Wow. And I thought Surtur was a killing machine.

For the size issue, WarDragon has the right idea here: Base "Maximum size" off racial HD.
(I say maximum because perhaps a god might want to, as Frobojoe said, be medium even if it isn't benificial to them.) So a PC deity who becomes a god as a medium sized being has to buy size catagories, but an Elder Titan gets them for free. Both could alter their manifestation to be medium sized, but would lose all the benifits (strength, con, natural armor) of their previous size.
 

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