Hey guys!
I noticed that about the Time Lord myself Anabstercorian.
paradox42 said:
I know I had fun figuring out size values after giving my version of the Draeden Divine Immensity 14 times. I did that so the thing would be able to get itself down to Large size if it wanted to, to hide from creatures that are actually powerful enough to destroy it, but found to my delight that at the other end of the scale it can grow large enough to fit a planet-sized object in one of its mouths (thus, it can literally eat whole planets without even using its epic spells to carve them up first).
paradox42 said:
But honestly, size shouldn't be something one purchases with a divine ability- that just nerfs the big boys unnecessarily.
But the flipside to that coin is they get the size, strength and base damage for free then.
Who the hell wants to be medium size when you can be titanic size 'for free'.
paradox42 said:
Sure, their ECL is higher- in some cases much higher- but don't have them spend precious slots on it. Factor it in separate from other elements. If it unbalances your method of determining Immortal CR, then perhaps you should make that method more modular and less "this always gets the creature's CR up exactly X." I presume you're referring to the abilities granted by the Divinity templates other than the actual Divine abilities (which are supposed to be +1 ECL each of course)?
I have divinity constructed so that your ECL is equal to your (Outsider) HD + Divinity Template. Its something I find works very well.
paradox42 said:
And to answer the concern in your post, why sould equipment always count the same ratio for everybody, really?
Its not that it always should, its that it always could.
paradox42 said:
Sure it's easy to add in the bonus that way, but how does that make sense from a world perspective?
They are spirits, not natural creatures. The sizes (and shapes) their manifestation's take is inherent to their power.
paradox42 said:
You know from my previous posts that I won't be using the 4-artifact rule, so I'll be re-jiggering that part of your ECL calculations for my own benefit anyway- and I'm sure I'm not the only one. If equipment counts for ECL at all, then it should logically be calculated just as any other special quality/monster ability is- as you say, different equipment has different properties.
I don't mind people using differnt rules for equipment and so forth, but I would like my rules for equipping immortals to be as simple as possible.
By keeping the base 'neat and tidy' it then makes things simpler to convert when you want to break from the norm.
For instance, as long as you stay within the HD parameters, you can determine instantly that each artifact is the equivalent (in terms of ECL) to the gods divine bonus.
So if Algol doesn't have any artifacts I know that I could give him the equivalent to +128 divine abilities.
Or if Surtur only has one artifact then he would need another +72 divine abilities to give him his full ECL/CR.