dante58701 said:As for sorcerers, their mechanics do suck. They rely on the trappings of traditional wizards to cast spells, I see intuitive magic as being unique to the individual, with no trappings of any sort. I would never have a sorcerer use components. It's just isn't very logical.
CRGreathouse said:Funny, I think components make more sense for sorcerers than for wizards.
paradox42 said:I know I had fun figuring out size values after giving my version of the Draeden Divine Immensity 14 times. I did that so the thing would be able to get itself down to Large size if it wanted to, to hide from creatures that are actually powerful enough to destroy it, but found to my delight that at the other end of the scale it can grow large enough to fit a planet-sized object in one of its mouths (thus, it can literally eat whole planets without even using its epic spells to carve them up first).
paradox42 said:But honestly, size shouldn't be something one purchases with a divine ability- that just nerfs the big boys unnecessarily.
paradox42 said:Sure, their ECL is higher- in some cases much higher- but don't have them spend precious slots on it. Factor it in separate from other elements. If it unbalances your method of determining Immortal CR, then perhaps you should make that method more modular and less "this always gets the creature's CR up exactly X." I presume you're referring to the abilities granted by the Divinity templates other than the actual Divine abilities (which are supposed to be +1 ECL each of course)?
paradox42 said:And to answer the concern in your post, why sould equipment always count the same ratio for everybody, really?
paradox42 said:Sure it's easy to add in the bonus that way, but how does that make sense from a world perspective?
paradox42 said:You know from my previous posts that I won't be using the 4-artifact rule, so I'll be re-jiggering that part of your ECL calculations for my own benefit anyway- and I'm sure I'm not the only one. If equipment counts for ECL at all, then it should logically be calculated just as any other special quality/monster ability is- as you say, different equipment has different properties.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.