Immortals Handbook - Epic Bestiary (Epic Monster Discussion)


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Im noting more and that WOTC doesnt make a distinction between aliens and outsiders. Think there needs to be a distinction. Otherwise fraal and others like them will remain outsiders.

Id like to discuss the possibility of introducing a new creature subtype or type to the Epic Level Handbook...

Alien

Afterall, you have kinda opened that can of worms by introducing space dwelling monsters.

;)

And...it would cover a lot of ground.

I just dont think any of the existing rules in any book appropriately cover this concept.
 


I thought of that...but aberrations are abnormal. What is normal for our world may not be normal for another world and vice versa.

Aberration is more of a racial mutant. Doesn't fit the concept at all. Though some aberrations are aliens, not all aliens are aberrations, animals, humanoids, or even necessarily a conceptualization of life as we know it.

So alien could either be a subtype or a type.

Alien could be a subtype on the premise that it alters a type, allowing it to be more flexible.

Alien could be a type on the premise that it allows creatures that don't fit any other type to have a type other than the finite and very limited typings that have been presented.
 
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Hi dante mate! :)

Not sure I see the point of an alien type/sub-type unless you can think of any monsters it should apply to.

I mean is an orc from Toril an alien when he visits Oerth? Or is he just another orc.

Alien is just a word to describe off-worlders, rather than describing an actual type/sub-type.
 

Maybe...it could be used as a subtype? Some worlds may be inherently detrimental to those not of those worlds...simply because they are not of those worlds.
 

paradox42 said:
Seems a logical consequence of the radioactive decay to me- for example, there's Uranium to compare it with. :)

Being radioactive has nothing to do with burning. Radioactivity has to do with losing protons and neutrons (alpha), electrons or positrons (beta), or emitting electromagnetism (x/gamma). Burning has to do with combining with oxygen. Radioactivity happens within an atom; oxidizing (burning) happens between atoms or molocules.
 

CRGreathouse said:
Being radioactive has nothing to do with burning. Radioactivity has to do with losing protons and neutrons (alpha), electrons or positrons (beta), or emitting electromagnetism (x/gamma). Burning has to do with combining with oxygen. Radioactivity happens within an atom; oxidizing (burning) happens between atoms or molocules.
Well, if you use "burning" in that context, then maybe it doesn't. For game purposes, though, Fire damage would be dealt by something that retains a high temperature, and radioactivity can and does cause plutonium to stay at a very high temperature when large quantities of it are brought together. In my view, that says that even with an enchantment that keeps the entire ton of it from spontaneously going supercritical and exploding in a fission blast, a Plutonium Golem would be covered by a sheath of hot plasma as the superheated air near its actual body... well, burns. :)
 

Heh, with all this controversy, I think I'll hold off on the "Lodestone Golem" :) (Just kind of sounds cool. A golem with Magnetic powers. :) I imagine not epic, but it sure would kick the crap out of Heavy-armor wearers. :))

And as one who tends to play mages quite a bit, I do enjoy building interesting constructs. Plus, Constructs, and Undead are the two easiest monster types to explain in a dungeon. (Ecology? Ecology-Golem SMASH!)
 

How about Daelkyr...I know they are from Eberron, but we could do them Epic Bestiary fashion, improved upon them, and even rename them to avoid copyright infringement.

Incidently, although I know this to be against accepted rules, Ive decided that instead of simply revising all my outsiders. I am going to simply add the divine templates to them.

This makes more sense than taking over 100 books and revising them.

I will of course overlap abilities that have ascension counterparts.

This will allow me to keep the original flavor of the creature involved and it's abilities (nearly none of which are on par with divine abilities) and still have them as divinities.

A prime example would be the Daelkyr...this creature has a no abilities that correspond to divine abilities and none of them are really powerful enough to be considered divine, except, Daelkyr Immunities.

The other option I may go with is to make certain creatures into templates...kinda reverse engineer them. Then I can turn the templates into divine or cosmic abilities, ect.
 
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