Immortals Handbook - Epic Bestiary (Epic Monster Discussion)

Hiya Historian dude! :)

historian said:
I just received my hard copy of the Bestiary. :)

You too! Now I just feel left out. But glad you got it at the same time. :)

historian said:
I really like the layout and size -- I think it's more along the line of the standard 8.5 by 11 inches -- I like this.

Glad you like the layout - I have all of you to thank for that. I still miss my old illegible font, even though I was in the minority. :o

I am concerned about the size thing, aren't all D20 books roughly the same size? How does this one differ?

historian said:
Congratulations U_K, the work you put into this really springs off the page in true book format.

Thanks for the kind words dude! :)

I'll do better next time though. Count on it.
 

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Question for everyone...

Okay guys, while we're here, what could have done to improve the Bestiary - in terms of everything*: layout, content, monster types, CR spread, anything you can think of no matter how big or small.

*everything except you could have finished it earlier...and colour interior art. :p

- One small thing I might add in future is a list of all artifacts/items and spells (the pdf has it in the bookmarks, but the print version doesn't) at the end of the contents.

Thanks in advance for any feedback. ;)
 


To work off of this:

"- One small thing I might add in future is a list of all artifacts/items and spells (the pdf has it in the bookmarks, but the print version doesn't) at the end of the contents."

Might I suggest a list of the new item enchantments too?

-Gene
 

Upper_Krust said:
Is the book the same shape as the Players Handbook for instance?
Not considering thickness, yes.

Upper_Krust said:
You could be twinned with my local gaming store in Belfast which is the worst game store in the known universe! Try this on for irony...I ordered the Tome of Battle last Summer and I remind them every month...they haven't even given me a pdf with just the text or nothing. :o
That's not irony, that's just pathetic. :mad: A whole year and they haven't gotten you a copy of the book? I know it requires international shipment, but come on! How do they stay in business?

Upper_Krust said:
You are forgetting a few things.
Forget, nothing. I'll answer one at a time.

Upper_Krust said:
1. It could be an automatic ability: Stench, Gaze, Aura, Poison Bite etc.
Yes it could, and in that case PCs will just be making their saves left and right. If they haven't rendered themselves immune somehow, that is, in which case the save simply doesn't happen (frequent example from my game: Mind Blank vs. the Confusion aura of an Uvuudaum). The ability just makes them roll more dice, and has no rules-significant effect on play. 1 in 20 simply isn't that common.

Upper_Krust said:
2. It could be one of multiple abilities...and you can cast multiple spells.
I have no idea what you mean by this. Having multiple useless abilities is essentially the same as having one useless ability. They're still actions you don't want to take, because they don't help your position. Quantity does not improve quality.

Upper_Krust said:
3. Sometimes save or die effects will be your best course of attack.
Only if the ability has better than a snowball's chance in Hells of working. Otherwise, you spent an action (assuming it isn't automatic of course) for no effect, and thus gave the PCs a free round of actions to take against you. And with Time Stop and Temporal Acceleration (its psionic cousin, a 6th-level power to boot), one free action can quickly turn into four (or more, with Spell Stowaway- which my PCs all have since they love Time Stop cascades and are deathly afraid of what an enemy might do against them with it).

In an Epic game- any Epic game- the most precious resource in any combat is actions. Not spells, not hit points, not even ability points although that comes close. Actions are the most precious and important thing one can have or use. So if the monster spends an action on using a special ability, that special ability had better work, or it just wasted its most precious thing. Because of this principle, no special ability, no matter how powerful or cool if it does work, is worth using if it only has a 1 in 20 chance to succeed. Automatic abilities do get around this, but unless they force the PCs to waste actions protecting themselves (and buff time usually doesn't happen in combat, I remind you, so those actions are generally "free" in that sense) or reversing their effects, they may as well not even exist for the purpose of combat or any other significant interaction.

Upper_Krust said:
I don't think there are enough to stipulate the majority will have such abilities - because they definately won't.

Those abilities are few and far between.
Okay, I'll grant that this depends on the group and its players- I'll just throw in my note that power-gamers and actual munchkins will find ways to acquire such abilities at the first opportunity and hold onto them like they're more precious than diamonds. But you did note in the CR calculator that "power-gamed" PCs should be treated as higher-level than they actually are, so you are certainly thinking about that sort of play in a general way at least.

For the record, my player group includes two really serious power-gamers, and a third player who could be peripherally considered one although he usually looks for something "cool" more than necessarily powerful or helpful. These three players, between them, help other players with their characters and generally do what they can to shift the game in their favor. One of the two serious power-gamers, a former college roommate of mine, got his degree in a double major in Mathematics and Statistics, and eagerly exploits any rules loophole he finds to the hilt- he's out to "win," pure and simple. So that's the perspective I approach this sort of discussion from.

Upper_Krust said:
If that particular ability is the monsters only recourse then it could well be a walk-over, but how often does it come down to that for epic monsters? Not all that often, they usually have a variety of attack methods.
...Which don't matter if they don't work. :) See above point-by-point arguments.

Upper_Krust said:
I just think you guys are in for a rude awakening over this. Did the Surtur example teach us nothing? Added to which you may as well change the number of artifacts allowed to three and have one in-built Cloak of Resistance - because thats what you are going to need.

Not to mention the disparity between Spell DCs and Ability DCs...but heh, I only work here. ;)
The disparity between spell DCs and ability DCs just means it becomes less useful (if not useless) for the monster to use any spells that aren't buffs or dispels, and there are some arguments among Epic gamers as to whether spending an action on a dispel (even a mighty Disjunction) is really worth the action you gave up to set it off. I'm on the fence there, but I will note that I've strongly preferred to have PC-enemies who have their own lairs or strongholds set up Disjunction traps rather than bother casting it themselves.

I'm not sure what you mean by the "Surtur example," but I do see a need to remind you that the most precious resource in an Epic game is actions. Actions are wasted if they have no effect, and the side which wastes the least actions wins.

Recently, the only enemies I've thrown at my Epic party that had them seriously afraid for their virtual lives were golems with an explosive death-throes ability, like the Orichalcum Guardian I had guarding an artifact they went after. They only survived that battle because the party's psionic item-crafter remembered that his sentient amulet had the Damp Power ability, and thanks to various augmentations he'd been throwing into it over the course of his career it had an effective manifester level just high enough to allow it to protect the entire party. Even with that, there were two party members left in single-digit hit points when the Nuke was said and done. Later on I threw some Plutonium Golems at them, courtesy of Ltheb if I recall correctly, and they shunted the constructs through a Gate to the Outlands rather than face them directly.


On the topic of Betiary improvements, I'll echo dante's call for an errata file. The index you suggested (of non-monster things) is also an excellent suggestion; I know I've flipped randomly through my printed-from-the-PDF copies several times searching for a specific thing. A good index is the best part of any reference work, and a monster manual of any stripe is fundamentally a reference work.

EDIT: I did think of something. I thought you said somewhere that you were going to make clear which Divine (or greater) abilities the Adamic and higher dragon types get with each age category, but my print Bestiary has no such notes that I've found. Did you put those in, and if so, where are they?
 
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Hi Krusty!

I just thought that I'd share an interesting discovery. A nexus dragon can beat the crap out of a neutronium golem. Even a nexus wyrmling!

How does the wyrmling deal enough damage? Simple: Virtual size increase every round! This leads to exponentially increasing damage, so after thirty-some rounds the wyrmling can kill the golem in a single round; in few rounds later, in a single attack.

The simplest way to get there is time stop. Cast a maximized 3 x extended time stop gets you there with Krust's rules for magic; or maximized 7 x extended with the old doubling rules. Then ready an attack action as time resumes, and kill the golem in one blow.

Suppose the dragon doesn't want to be so cheap, and wants to let the golem have his 30 or so cracks at him. The dragon can easily heal himself to full every round with a metamagicked lightning bolt. So the golem must deal sufficient damage in a single round. Even a nexus wyrmling requires two hits, with at least one being a critical to kill it. Since the golem needs 20 both to hit and to crit, the chances of doing so are next to nil. Or, if the dragon didn't want even a double crit to kill him, it can cast a few epic spells up to DC 419 to raise his Con. Or cast Delay Death, and heal any damage with his super lightning bolt.

So the golem is totally helpless against the wyrmling, and we've barely begun to examine what's possible with unlimited use of all spells and epic spells!

In other words, the nexus dragon needs to have higher CR than the neutronium golem. Much higher.

By the way, are 1.5 and 2.4 the latest versions of your books?
 

Hey dante and Sokenzan Marauder - thanks for the feedback guys. ;)

paradox42 said:
Not considering thickness, yes.

Well thats a relief.

paradox42 said:
That's not irony, that's just pathetic. :mad: A whole year and they haven't gotten you a copy of the book? I know it requires international shipment, but come on! How do they stay in business?

Absolutely no idea. The owner was a good friend of mine at school (in fact for a time he was part of our gaming group), so I cut him a bit of slack, but I have been tapering down my requests for a while - he doesn't seem to pay any heed.

The only reason I haven't called him on it is because I barely have the money to buy the stuff I have requested. So its like, well at least I've saved some money for food! :D

paradox42 said:
Forget, nothing. I'll answer one at a time.

Okay.

paradox42 said:
Yes it could, and in that case PCs will just be making their saves left and right. If they haven't rendered themselves immune somehow, that is, in which case the save simply doesn't happen (frequent example from my game: Mind Blank vs. the Confusion aura of an Uvuudaum). The ability just makes them roll more dice, and has no rules-significant effect on play. 1 in 20 simply isn't that common.

Well if you have 4 PCs one of them will fail (on average) once every five attempts. Which I actually think is a pretty good return on save or die effects.

paradox42 said:
I have no idea what you mean by this. Having multiple useless abilities is essentially the same as having one useless ability. They're still actions you don't want to take, because they don't help your position. Quantity does not improve quality.

If you have multiple abilities which force saving throws then if a PC has to make 3 saves per round thats 3/20 chance of failure rather than 1/20.

paradox42 said:
Only if the ability has better than a snowball's chance in Hells of working. Otherwise, you spent an action (assuming it isn't automatic of course) for no effect, and thus gave the PCs a free round of actions to take against you. And with Time Stop and Temporal Acceleration (its psionic cousin, a 6th-level power to boot), one free action can quickly turn into four (or more, with Spell Stowaway- which my PCs all have since they love Time Stop cascades and are deathly afraid of what an enemy might do against them with it).

But your argument is only really a problem if that is the monsters only source of attack - which (at epic levels) almost certainly is not the case.

So what you are saying is that low DCs is a problem for a tiny minority of monsters. But I am trying to look at the bigger picture.

paradox42 said:
In an Epic game- any Epic game- the most precious resource in any combat is actions. Not spells, not hit points, not even ability points although that comes close. Actions are the most precious and important thing one can have or use. So if the monster spends an action on using a special ability, that special ability had better work, or it just wasted its most precious thing. Because of this principle, no special ability, no matter how powerful or cool if it does work, is worth using if it only has a 1 in 20 chance to succeed. Automatic abilities do get around this, but unless they force the PCs to waste actions protecting themselves (and buff time usually doesn't happen in combat, I remind you, so those actions are generally "free" in that sense) or reversing their effects, they may as well not even exist for the purpose of combat or any other significant interaction.

Overlooking the fact that most epic monsters have multiple simultaneous abilities.

The flipside of your argument is a situation whereby your PCs simply not be able to make their saves. Which encourages the dreaded absolutes of immunities...and of course if everyone is immune to the power it doesn't matter whther the DC is 1 million or not. So it becomes redundant nonetheless.

paradox42 said:
Okay, I'll grant that this depends on the group and its players- I'll just throw in my note that power-gamers and actual munchkins will find ways to acquire such abilities at the first opportunity and hold onto them like they're more precious than diamonds. But you did note in the CR calculator that "power-gamed" PCs should be treated as higher-level than they actually are, so you are certainly thinking about that sort of play in a general way at least.

:)

paradox42 said:
For the record, my player group includes two really serious power-gamers, and a third player who could be peripherally considered one although he usually looks for something "cool" more than necessarily powerful or helpful. These three players, between them, help other players with their characters and generally do what they can to shift the game in their favor. One of the two serious power-gamers, a former college roommate of mine, got his degree in a double major in Mathematics and Statistics, and eagerly exploits any rules loophole he finds to the hilt- he's out to "win," pure and simple. So that's the perspective I approach this sort of discussion from.

My type of gamers! :D

But you shouldn't have to be a power gamer just to survive.

paradox42 said:
The disparity between spell DCs and ability DCs just means it becomes less useful (if not useless) for the monster to use any spells that aren't buffs or dispels, and there are some arguments among Epic gamers as to whether spending an action on a dispel (even a mighty Disjunction) is really worth the action you gave up to set it off. I'm on the fence there, but I will note that I've strongly preferred to have PC-enemies who have their own lairs or strongholds set up Disjunction traps rather than bother casting it themselves.

I have a few ideas on making spells relevant which will surface in the Grimoire. ;)

paradox42 said:
I'm not sure what you mean by the "Surtur example," but I do see a need to remind you that the most precious resource in an Epic game is actions. Actions are wasted if they have no effect, and the side which wastes the least actions wins.

The original Surtur's DCs were so high they were virtually impossible to save against even for extreme min/maxed PCs of the appropriate level.

paradox42 said:
Recently, the only enemies I've thrown at my Epic party that had them seriously afraid for their virtual lives were golems with an explosive death-throes ability, like the Orichalcum Guardian I had guarding an artifact they went after. They only survived that battle because the party's psionic item-crafter remembered that his sentient amulet had the Damp Power ability, and thanks to various augmentations he'd been throwing into it over the course of his career it had an effective manifester level just high enough to allow it to protect the entire party. Even with that, there were two party members left in single-digit hit points when the Nuke was said and done. Later on I threw some Plutonium Golems at them, courtesy of Ltheb if I recall correctly, and they shunted the constructs through a Gate to the Outlands rather than face them directly.

Knowing your players are powergamers though - shouldn't you be upping the ante if they are comfortably dealing with creatures of the normal CR range...?

I must admit I like a challenge, I'll have to design some new monsters to give your group a test (while not obliterating them through sheer power). ;)

paradox42 said:
On the topic of Betiary improvements, I'll echo dante's call for an errata file. The index you suggested (of non-monster things) is also an excellent suggestion; I know I've flipped randomly through my printed-from-the-PDF copies several times searching for a specific thing. A good index is the best part of any reference work, and a monster manual of any stripe is fundamentally a reference work.

Thanks for the feedback. Much appreciated.

paradox42 said:
EDIT: I did think of something. I thought you said somewhere that you were going to make clear which Divine (or greater) abilities the Adamic and higher dragon types get with each age category, but my print Bestiary has no such notes that I've found. Did you put those in, and if so, where are they?

I didn't mention them because the Void Dragon doesn't have one and I had no space to fit it in...trust the void not to have any space. :p

Interdimensional is the Nexus cosmic, while Time Folding was the Cometary's Divine.
 

DeedlitElf said:
Hi Krusty!

Hello there Deedlitelf! :)

...and welcome to the boards! ;)

DeedlitElf said:
I just thought that I'd share an interesting discovery. A nexus dragon can beat the crap out of a neutronium golem. Even a nexus wyrmling!

How does the wyrmling deal enough damage? Simple: Virtual size increase every round! This leads to exponentially increasing damage, so after thirty-some rounds the wyrmling can kill the golem in a single round; in few rounds later, in a single attack.

The simplest way to get there is time stop. Cast a maximized 3 x extended time stop gets you there with Krust's rules for magic; or maximized 7 x extended with the old doubling rules. Then ready an attack action as time resumes, and kill the golem in one blow.

Suppose the dragon doesn't want to be so cheap, and wants to let the golem have his 30 or so cracks at him. The dragon can easily heal himself to full every round with a metamagicked lightning bolt. So the golem must deal sufficient damage in a single round. Even a nexus wyrmling requires two hits, with at least one being a critical to kill it. Since the golem needs 20 both to hit and to crit, the chances of doing so are next to nil. Or, if the dragon didn't want even a double crit to kill him, it can cast a few epic spells up to DC 419 to raise his Con. Or cast Delay Death, and heal any damage with his super lightning bolt.

So the golem is totally helpless against the wyrmling, and we've barely begun to examine what's possible with unlimited use of all spells and epic spells!

In other words, the nexus dragon needs to have higher CR than the neutronium golem. Much higher.

Not exactly sure if that would work - remember the extra VSCs are because thats how the opponent perceives you, not that the Nexus Dragon is physically growing. So if you Time Stop, its still only going to be one round of perception for an opponent.

DeedlitElf said:
By the way, are 1.5 and 2.4 the latest versions of your books?

The Print version is the latest version of the Bestiary - you could call it 1.6.

I think 2.6 is the latest version of Ascension although I have a 2.7 waiting in the wings I'll update in due course...I'm just having one of those weeks at the moment. :heh:
 

UK said:
The original Surtur's DCs were so high they were virtually impossible to save against even for extreme min/maxed PCs of the appropriate level.

Well... don't throw the baby out with the bath water. Path of Least Resistance suggests that the CR is wrong, not the save DCs.
 

Hey U_K! :)

I missed your question in the earlier post:

I am concerned about the size thing, aren't all D20 books roughly the same size? How does this one differ?

I haven't whipped out the ol' ruler but it's slightly smaller and more closely resembles nominal 8.5" by 11" standard sizing. It's a subtle difference though and I wouldn't let it worry me.

If anything I think it simply makes the thing handier.
 

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