Kerrick
First Post
Umm... no I'm not. I tried bonus^3 x constant (1,000 or 2,000), and it didn't work, so I used bonus^2 x constant instead. Here, check this out - I wrote it all up and put it on my site awhile back, so it might be a little easier to understand than the rambling and strange tables I posted here.Kerrick, I have a slight issue with the idea of the scaled multiplier for the epic items, which is that what you're just effectively doing is changing the cost from bonus squared to bonus cubed. Even that doesn't scale well.
So, setting aside for the moment that this is an utterly ridiculous item that breaks the rules and that no DM would ever allow...Bob has decided to make the Sword of Win, which will give the user an equal bonus to all attributes, attack bonus, and natural armor.
Ah... but he can't spend all his wealth on it, because I'm using the rule (stated in the ELH, and which should have been stated in the DMG) that you can't spend more than 1/4 of your starting wealth on a given item. Therefore Bob wouldn't be able to afford a +1 Sword of Win until 26th level, or 30th if you use my wealth progression. And how, if Bob's so lazy, is he going to get to that level anyway?Bob's sword will get a +1 bonus at 21st level assuming that this is the ONLY thing bob spends wealth on.

It will get +2 at 51st levelit will get a +2 at 36th level
+3 at 44th level
+10 at 69th level
+40 at 98th level
+3 at 78th
...and I don't feel like extrapolating the table out to 200th level or so to figure out what +10 is. Granted, this is using my progression again, so the numbers are slightly higher than the official one - I'd drop 6-7 levels, but still... it's not overpowering. Trust me on this - I spent over a week on it, testing out various combinations of things. Like I pointed out to UK, my method actually fits his ECL formula for magic items for levels below 40th, which is something he couldn't do.