immortals handbook


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Sorry, but I'm pretty certain that UK's system DOES eventually break down. Happens around CR 1000 or so.

Levels may not give as much at that point, but someone needs to realize that class abilities and such go up in a linear fashion rather than a percentage like hp and other things do.

Yeah, there may not be much difference between 5000 hp and 8000 hp at that level, but the missing hundred or so feats could have a huge impact, not to mention the INSANE number of magical items that would be involved.

In other words, I GUARANTEE at the higher ELs I could make two characters, one at the bottom of the EL and the other at the top of the SAME EL, and the one at the top of the EL will win 100% of the time without exception.

Just put a Level 1023 wizard against a Level 896 wizard to see my point. The Level 1023 wizard will win EVERY SINGLE TIME. The less powerful one couldn't scratch the more powerful one, who can like kill the less powerful one a hundred different ways without a chance of failure.
 
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I can build a level 3 character and a level 2 character and the level 3 character will win 100% of the time.... mind you, the level 2 character wouldn't really be an optimum build. But I don't think that's what you meant, eh? ;)

--Impeesa--
 

Hi Upper Krust! I am curious concerning your epic spellcasting system. I assume it is based upon this very interesting spell seeds mechanic yet more balanced? It seems to me that epic level spellcaster can do much more damage using metamagic than epic spells. By the way, do you think that it would be suitable for non-epic spellcasters to get access to epic magic through costly rituals?

I am also interested if you have any Void-like beings ala Blackballs from ELH. I can imagine Void Golems or mighty Void Dragons with anhilating breath as very cool epic monsters. What a pity that my group is only 23rd level and they are moving very slowly, half the sessions playing their lower level followers to do more fighting, since the actual characters are mostly roleplaying and occasional "boss" battles, for there not many beings able to challenge them.
 


Hey Bjorn mate, glad to see you back! :)

Bjorn Doneerson said:
Krusty, if they keep stalling you may have better things to do, like finding a way to not be implicated as a ring leader in the violence that could ensue. :D :p

:D
 


Hi Anubis mate! :)

Anubis said:
Sorry, but I'm pretty certain that UK's system DOES eventually break down. Happens around CR 1000 or so.

No it doesn't! :p

Anubis said:
Levels may not give as much at that point, but someone needs to realize that class abilities and such go up in a linear fashion rather than a percentage like hp and other things do.

Yeah, there may not be much difference between 5000 hp and 8000 hp at that level, but the missing hundred or so feats could have a huge impact, not to mention the INSANE number of magical items that would be involved.

In other words, I GUARANTEE at the higher ELs I could make two characters, one at the bottom of the EL and the other at the top of the SAME EL, and the one at the top of the EL will win 100% of the time without exception.

Just put a Level 1023 wizard against a Level 896 wizard to see my point. The Level 1023 wizard will win EVERY SINGLE TIME. The less powerful one couldn't scratch the more powerful one, who can like kill the less powerful one a hundred different ways without a chance of failure.

I keep trying to tell people that ENCOUNTER LEVEL is FLEXIBLE. Thats something I'll make more pronounced in v4.

When you contrast two groups they only have the same EL if they have the same CR. Otherwise the EL is always at least +1/-1.
 
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