immortals handbook

Actually, my proposition would keep gaining spell levels the same. In other words, Improved Spell Capacity is how you get all spell levels above 9. I am not looking to make a drastic change to the core rules here, just make ACTUAL spells at Level 10+ instead of having only metamagic spells.

Basically, I make "epic spells" and "epic magic" different things, but both are still obtained the way they are now. I just put Level 10+ spells in and someone needs to fix the "epic spells" system. I tried and failed to find a good way, but maybe UK can do something.

The Tome of Mighty Magic has extremely high level spells in it. That's where Ice Darts came from.
 

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No, I think that spells above 9th level SHOULD be like normal spells. The rate of power acquisition should progress at whatever rate is necessary to maintain balance.

What other fun spells are in the tome of Mighty Magic, Anubis?
 

Necropolis said:
HI again u_k

Hiya mate! :)

Necropolis said:
when i mean for epic liches i mean do you have new types of liches or a tamplete for new epic undead spellcaster like a lich ?

Yes.

Necropolis said:
as for the spells in the immortal handbook , what option did you select the modified epic level system or the normal 10+ level spells in the final book

Well I was planning to use a modified version of the epic spell system but I could easily

Necropolis said:
i did mean king kong :D stupid me! :rolleyes:

LOL! :D

Necropolis said:
do you have some art that you can share with us ?

I'll have an art preview on the website. ;)

Necropolis said:
by the way it doesn't matter if you will have a lot of angels , it will be great after all , we want to see how the MOST powerfull archangel look like and how much power he has :D

Lots.
 

Hello Bjorn mate! :)

Bjorn Doneerson said:
Alright rapid fire: I thought the Epic Spell system sucked.

:(

Bjorn Doneerson said:
I certainly wouldn't mind more angels, personally I don't think good get enough attention.

Indeed.

Bjorn Doneerson said:
I wouldn't say power is our meat and drink, more like our crack. You can understand why it would be bad to cut us off, eh Krusty? :D

I couldn't have that on my conscience. :p
 

Hiya mate! :)

Anubis said:
I think the epic magic system sucks as well, and I'm pretty certain everybody would agree. It just sucks. Thre's no power whatsoever in it, as the Spellcraft DCs are too high for the power you get out of them. I am a firm believer that "epic spells" and normal epic spells should be seperated. IF you can fix the epic spell system, call them Epic Dweomers and keep them seperate (maybe even letting non-spellcasters access them perhaps to show that they're not "true" spells).

In addition to Epic Dweomers (like current epic spells, assuming the system can be fixed), I personally put in ACTUAL spells above Level 9. (Ice Darts from the Tome of Mighty Magic is a Level 19 spell and is terribly powerful.)

So basically I have two systems, epic dweomers and epic spells. Epic dweomers are what are now called epic spells, while epic spells are spells above Level 9.

Ice Darts
Necromancy [Cold]
Level: Sor/Wiz 19
Components: S
Casting Time: 1 round
Range: Long (400 ft. + 40 ft./level)
Target: One ice dart/level
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: No

This spell creates 1 ice dart per level of the spellcaster, which fly from the caster's fingers always striking their target(s). For each dart, the creature struck must save or be frozen (dead). If the saving throw is made, the creature takes 1d6 points of cold damage per two caster levels.

My only beef is that by Level 50, everything is immune to all energy types anyway, so should this spell be lower than Level 19?

It would be incredibly easy to modify the spell system to incorporate these types of spells. In fact its something I will strongly consider doing.

Theres no way Ice Darts is 19th-level though...(Edit) then again 'No Spell Resistance' is probably worth a bit.
 
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Hello guys! :)

Necropolis said:
Hi yes , just create normal 10+ level spells

and anubis , spells above 9th level are not like other spells
what i mean is that a 10th level spell and a 11th level spell are very different and a 11th level spell is much more powerfull then a 10th level spell
it's not like a 3rd level spell and a 4th level spell

also you don't get 10th+ level spells at the rate that you get regular spells
if you know the forgotten realms in the netheril times there were 10th , 11th and 1 12th level spells
and you got 10th level spells at level 20 i think and 11th level spells mush later like at level 30 i think becuse there power of the spells was much more powerfull then regular spells

i think that normal 10th+ level spells are the way to go
they are not so hard to understand and there is not even 1 product out there with high level spells

Anubis said:
Actually, my proposition would keep gaining spell levels the same. In other words, Improved Spell Capacity is how you get all spell levels above 9. I am not looking to make a drastic change to the core rules here, just make ACTUAL spells at Level 10+ instead of having only metamagic spells.

Basically, I make "epic spells" and "epic magic" different things, but both are still obtained the way they are now. I just put Level 10+ spells in and someone needs to fix the "epic spells" system. I tried and failed to find a good way, but maybe UK can do something.

The Tome of Mighty Magic has extremely high level spells in it. That's where Ice Darts came from.

Two things:

I can and will create a simple and elegant alternative spell system. ;)

I wouldn't call the spells in the Tome of Mighty Magic 'that' high level. :p
 

Hi Anabster mate! :)

Anabstercorian said:
No, I think that spells above 9th level SHOULD be like normal spells. The rate of power acquisition should progress at whatever rate is necessary to maintain balance.

I think thats the easiest way to incorporate things.

Anabstercorian said:
What other fun spells are in the tome of Mighty Magic, Anubis?

You can download it here (although Anubis tells me its a sort of modified version):

http://members.amethyst-alliance.com/Dino/Netbooks.htm

Choose the Tome of Mighty Magic (Part 2) - I can't seem to get the first part to work properly.
 

Upper_Krust said:

I explained the second-to top rank divinity to Anubis on messenger the other night and he almost wet himself. ;)

:eek:

Whoa! Wait a sec! A CR 80,000 deity is only the SECOND highest rank of divinity?! WTF?!

:eek:

Upper_Krust said:

I wouldn't call the spells in the Tome of Mighty Magic 'that' high level. :p

You wouldn't call a spell that wipes someone out of existence with no saving throw, a spell that removes all class levels and makes the victim a Level 1 Commoner, or a spell that prevents a character from ever again gaining XP "that" powerful?! These spells are game-enders! Are you on crack again, Krusty?!

Upper_Krust said:

You can download it here (although Anubis tells me its a sort of modified version):

http://members.amethyst-alliance.com/Dino/Netbooks.htm

Choose the Tome of Mighty Magic (Part 2) - I can't seem to get the first part to work properly.

Yeah, it's not the original. The original had a lot of unusable stuff indeed, but a lot of the most powerful cool stuff is great. Palladium had a few good spells in it as well. Don't mess with Anti-Magic Cloud! Ha!
 

Believe it or not there are those of us that actually like the Epic Spell system (ME!). Of course it is underpowered, but 'ol Krusty has said that he modified it, which means for the better. :)

CR 80,000 is second highest? Cool. :cool:
 

Hiya mate! :)

Anubis said:
:eek:

Whoa! Wait a sec! A CR 80,000 deity is only the SECOND highest rank of divinity?! WTF?!

:eek:

No, CR 80,000 is just that special character we talked about (but mums the word Anubis mate, I'm sure theres no need to spoil it for the rest).

When I talked about the second-highest being I meant the one with the CR of Eight Quindecillion.

Anubis said:
You wouldn't call a spell that wipes someone out of existence with no saving throw, a spell that removes all class levels and makes the victim a Level 1 Commoner, or a spell that prevents a character from ever again gaining XP "that" powerful?!

No.

Anubis said:
These spells are game-enders! Are you on crack again, Krusty?!

Well last night I worked out a 20 millionth level spell so I suppose I could be. :p

Anubis said:
Yeah, it's not the original. The original had a lot of unusable stuff indeed, but a lot of the most powerful cool stuff is great. Palladium had a few good spells in it as well. Don't mess with Anti-Magic Cloud! Ha!

:D
 

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