immortals handbook

Hi Dark Wolf mate! :)

Dark Wolf 97 said:
Believe it or not there are those of us that actually like the Epic Spell system (ME!). Of course it is underpowered, but 'ol Krusty has said that he modified it, which means for the better. :)

Well what I could do is detail my new high level spells but also add in my changes for the epic spell system for those who want to use that.

I guess I could add in the epic spell details to the standard spell details without any difficulty. That way you can have the best of both worlds. ;)

Dark Wolf 97 said:
CR 80,000 is second highest? Cool. :cool:

Nope thats the sixty ninth highest. :o
 

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Whoa, hold up!

A spell that annihilates a characters potential to ever rise in level again, or nullifies ALL his levels with no chance of recovery, is unbalanced at ANY level. If you throw spells like that in, make sure they're optional and that the game can function without them at the levels of play they're for, because I'm not letting anything irreversably destructive as that NEAR my game.
 

PDF Questions.

Krust, you said the first PDF will cost about $8, right? How much for the other three? Also on the subject of cash, all these extra products you've mentioned (monster supplement, and Immortals Index), how much are they gonna set me back?

Anyone else who cares to answer: I've never done the PDF thing before and I was curious what you people do to get a hard copy of the thing? Print it out? Seems like a bit of a waist for something like 320 pages. Is there any better way about it? Also, what happens if there's some kind of technical error in downloading? I'm out eight bucks? or what?

And at Krust again, you want epic/immortal calib(er/re) beings to stat? Whaddabout Superman? I'd like to see that.
 

Dark Wolf 97 said:
Believe it or not there are those of us that actually like the Epic Spell system (ME!). Of course it is underpowered, but 'ol Krusty has said that he modified it, which means for the better. :)

CR 80,000 is second highest? Cool. :cool:

I LIKE the old system as far as the system itself goes, but the execution is terrible and pretty much unusable. I mean it's DC 47 or so to cast a 1 action spell that deals 20d6 damage, and most epic spellcasters would need a high roll to make such a check for such a pitifully weak spell. (It's weak in that by the level you can use the spell, anything else you can do is better.)

One idea is to just cut all DCs by half . . .
 

Re: Whoa, hold up!

Anabstercorian said:
A spell that annihilates a characters potential to ever rise in level again, or nullifies ALL his levels with no chance of recovery, is unbalanced at ANY level. If you throw spells like that in, make sure they're optional and that the game can function without them at the levels of play they're for, because I'm not letting anything irreversably destructive as that NEAR my game.

No . . . One spell (No Class) makes a character a Level 1 Commoner. A SEPERATE spell (As You Are) terminates a character's ability to ever gain XP or levels. BOTH of these have saving throws though.

The really scary one (Eradication) annihilates a character from existence (space AND time) completely with no saving throw. That one is a very weird spell. Here is the actual spell:

Eradication
Transmutation [Teleportation]
Level: Sor/Wiz 20
Components: V
Casting Time: 1 action
Range: Long (400 ft. + 40 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

This spell is very rare and all-powerful. The victim will cease to exist, will vanish from the multiverse and even from the minds of those who knew him/her or knew of him/her. Great deeds accomplished by the victim will be accredited to someone else. Items possessed by the victim will be scattered to various hoards of powerful monsters (who will remember them being there all along, of course!) in the far flung reaches of the multiverse. Note: No creature living remembers ever successfully casting this spell. Mortals get NO SAVING THROW. Divine creastures are unaffected.

Anyway, I imagine that most of UK's book will have similarly powerful abilities, so if you don't like 'em, you're probably better off staying away from ultra-epic levels.
 


Re: Whoa, hold up!

Hi Anabstercorian mate! :)

Anabstercorian said:
A spell that annihilates a characters potential to ever rise in level again, or nullifies ALL his levels with no chance of recovery, is unbalanced at ANY level. If you throw spells like that in, make sure they're optional and that the game can function without them at the levels of play they're for, because I'm not letting anything irreversably destructive as that NEAR my game.

All things are possible eventually, otherwise theres little incentive to ascend.

That said you should know by now I am the 'guv'nor of balance' so don't worry you're in safe hands. ;)
 

Re: PDF Questions.

Bjorn Doneerson said:
Krust, you said the first PDF will cost about $8, right?

Probably.

Bjorn Doneerson said:
How much for the other three?

Probably $5 for the Grimoire; $8 for the Bestiary and $5 for the Chronicle.

The reason the Bestiary costs so much is because it has so much art.

Bjorn Doneerson said:
Also on the subject of cash, all these extra products you've mentioned (monster supplement, and Immortals Index), how much are they gonna set me back?

Well its too early to say, obviously it will depend on the page count. I'm guessing probably $6 or thereabouts.

Bjorn Doneerson said:
Anyone else who cares to answer: I've never done the PDF thing before and I was curious what you people do to get a hard copy of the thing? Print it out? Seems like a bit of a waist for something like 320 pages. Is there any better way about it?

You could always print it out from work/university...?

Bjorn Doneerson said:
Also, what happens if there's some kind of technical error in downloading? I'm out eight bucks? or what?

I would imagine there are provisos for this.

Bjorn Doneerson said:
And at Krust again, you want epic/immortal calib(er/re) beings to stat? Whaddabout Superman? I'd like to see that.

Good idea mate.

On the subject of comics I think I may also detail Galactus on the website ~ I've always wanted stats for him. So he might be another contender.
 

Hi Anubis mate! :)

Anubis said:
I LIKE the old system as far as the system itself goes, but the execution is terrible and pretty much unusable. I mean it's DC 47 or so to cast a 1 action spell that deals 20d6 damage, and most epic spellcasters would need a high roll to make such a check for such a pitifully weak spell. (It's weak in that by the level you can use the spell, anything else you can do is better.)

One idea is to just cut all DCs by half . . .

Interesting idea that may be worth exploring.


Incidently I forgot to mention that I picked up 3.5 today so I hope to have a good read of those books over the next few days.

Unfortunately we didn't get a consignment of the Conversion Manuals so I will have to wait a while for those but I think someone over on dicefreaks already volunteered most of the ELH/D&Dg information.
 

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