It's all about the keywords. If you're immune, it's to a kind of damage/effect, not to a specific spell/power.So if a creature has Immunity to Charm or Fear (or both) would they be immune to just being Charmed or Feared? Or are they immune to any power with the Charm or Fear keywords in it? Feel free to replace Charm/Fear with any keyword in your replies.
Thanks!
MM p282 said:Immune: The monster has immunity to the stated kind of damage or effect. For example, a monster with "immune poison" never takes poison damage and can’t suffer any other ill effect from a poison attack.
PHB p55 said:Keywords help to determine how, or if, a power works when the target has resistance, vulnerability, or immunity to a damage type or an effect type, or if the power interacts with existing effects. For example, a ritual that forbids teleportation could block a power that has the teleportation keyword.
I think the OP may be asking (if not him then me) say you have a power like this:
Some Fear Power
Keywords: Fear
Attack: wisdom vs will
hit: 1d6+5 damage and target takes a -2 to all attacks (save ends)
If a creature is immune to fear, does this power neither give him a penalty nor deal damage to him? i can see him not getting a penalty, but damage is damage (or say the power also had the fire keyword and the damage was specifically fire) just because you don't scare easily doesn't mean magical bullets (or fire balls) bounce off you....
Well, the definition of immune is you have immunity to the stated type of damage or effect. Fear is not a damage type; it is an effect type (PHB p55). So you would be immune to the effect, but not the damage.If a creature is immune to fear, does this power neither give him a penalty nor deal damage to him? i can see him not getting a penalty, but damage is damage (or say the power also had the fire keyword and the damage was specifically fire) just because you don't scare easily doesn't mean magical bullets (or fire balls) bounce off you....
Okay, so Dire Radiance looks like this:
Dire Radiance Warlock Attack 1
You cause a shaft of brilliant, cold starlight to lance down from above, bathing your foe in excruciating light. The nearer he moves toward you, the brighter and more deadly the light becomes.
At-Will Arcane, Fear, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Fortitude
Hit: 1d6 + Constitution modifier radiant damage. If the target moves nearer to you on its next turn, it takes an extra 1d6 + Constitution modifier damage.
Increase damage and extra damage to 2d6 + Constitution modifier at 21st level.
What would happen if I zap a creature with Immune: Fear with Dire Radiance? Nothing at all? No damage on initial hit but damage when they move closer? Damage on initial hit but not when they move closer? Or full affect?