Implement Weapons

Tequila Sunrise

Adventurer
Is there even a point to not allowing PCs to use weapons as implements? Other than adding yet more rules text to Holy Avengers, of course. :yawn: If my 1st level paladin finds a +1 sword, what would be so horrible about allowing him to use implement powers with it? Assuming no proficiency bonus, of course. What about my warlord/warlock using his hammer for implement powers? Sure it might be unconventional, but who cares, this is D&D!
 

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If a cleric or paladin uses a version of there specific deities prime weapon... and wants to perform a blessing on a magical version of that weapon so that it now can be used as an implement... that is very flavorful and would be alright by me.
 


If a cleric or paladin uses a version of there specific deities prime weapon... and wants to perform a blessing on a magical version of that weapon so that it now can be used as an implement... that is very flavorful and would be alright by me.
If a paladin really wants to channel divine might through a dagger, I don't see why I should tell him no. Weapons are statted in such a way that most PCs are going to use traditional weapons anyway, and I don't like micromanaging my players.
 

I made a feat called "Weapon Channeling" that did just this. I won't be surprised if someone takes it pretty soon after I start my game back up again.
 

If a paladin really wants to channel divine might through a dagger, I don't see why I should tell him no. Weapons are statted in such a way that most PCs are going to use traditional weapons anyway, and I don't like micromanaging my players.

"traditional is a matter of opinion"
-and for me it is about the player being aware there is a game world with actual rules of its own. In my game players can indeed help come up with brand new deities if they want. But once something is reasonably defined.. it needs to behave according to its own consistent rules.

If we use a god defined in D&D like Corellian let us not try blessing a hammer in his name... it just doesnt work for me...
As yoda might say , bland "every cleric using a hammer" Is . And priests running around with symbols of there adversaries or rival deities... is wow.

All that said I am still pretty much, a "figure out a way for this to make sense and we will go with it.". ie go ahead and tell me a story how your characters village had a heretical tale about how Corellian forged his sword with a hammer he stole from the Dwarf god and given your thieving emphasis this stolen weapon more represents Corellian than any sword.


Should I now accuse you have having a completely bland game world?
 
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I made a feat called "Weapon Channeling" that did just this. I won't be surprised if someone takes it pretty soon after I start my game back up again.

I wouldnt make it a feat.. .just a ritual...call it

Rites of Armed Investiture. we could make the price based on the power of the item which is being attuned to the deity... say 5% the cost?

Its not a feature of the character in this case but a feature you have given to the item.. does it steal holy avengers thunder just a little?

Guess it makes as much sense as Religion or Arcana or Nature (it changes depending based on the source of the powers for which you are attuning it.)
 
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Arm Investiture : Religion
Arcane Integration : Arcana
Primal Attunement : Nature
cost 5% of the cost of the item you wish to be useable as an implement for your power source and class.

I think simply allowing any ritual caster of a class with both weapon powers and implement powers to know their sources version of it for free could be fun. Sort of a compromise from the original idea.
 

In my games, the Enchant Item ritual not only resizes armor but it also turns unholy symbols of Tiamat into holy symbols of Bahamut and restyles any item to fit with a player's fashion sense. All free of charge, because this is D&D and PCs need magical bling and they should look cool wearing it.
 

heh, interesting..
Enchant Magic Item what with resizing and stuff does imply some pretty healthy versatility... and changing somethings cosmetics seems like it could be within its perview but the connection to a god... shouldn't be adjustable fluff in my opinion.

I might give the paladin a dream of where and how to destroy the symbol of Tiamat and afterward reward him with another dream of where to acquire a symbol of Bahamut....
 

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