Implement Weapons

Speaking of Adjustable Cosmetics the appearance of Summoned Armor, might be adjusted every time it is donned. Could be explained as Wearers mood, influence of chaos on it in the extra-dimensional plane, or if the user has Arcana skill it might just be whatever he wants or players choice and characters personality might bind it to one appearance... etc.
 

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In my games, the Enchant Item ritual not only resizes armor but it also turns unholy symbols of Tiamat into holy symbols of Bahamut and restyles any item to fit with a player's fashion sense.

I just thought of something called an amulet of Io, its nature warps to match its user becoming a symbol of Bahamut or symbol of Tiamat.
 


Your own creation, or published?
Fresh made concept.... I find the connection between the two actually quite interesting.

There is an aspect in both Bahamut and Tiamat, when bound by law and love is justice and when released in selfish whim is vengence. It is this primordial force that the Dragon Masters are named for and which they are bound to

Their power is more primitive than divine and far less controlled stripped from Io's core.
 
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By the way love Unearthed Arcana as a title but I was thinking of making a post here with links to various cool house rules on Enworld and calling Unearthed Arcana of Enworld.
 

Other than stepping on the existing schtick of some weapons (Avandra's Whisper, Holy Avenger, etc), and feats (Arcane Implement for instance allows any arcane class to wield a bladed weapon as an implement by picking swordmage), there's no real mechanical issue.

Frankly, I would just do what others have suggested and create a ritual.

(new use for Enchant Magic Item ritual) Empowered Weapon - increase the item's level by one. Pay the difference in cost between the old level and the new level. Pick a class that can use an implement. That class can now use the weapon as an implement.

Going by the FAQ, you would gain the weapon's properties, critical bonus damage, and enhancement bonus added to your implement powers, but you don't add the weapon proficiency bonus to implement attacks. It is strongly implied, but not actually stated, that you can use the regular weapon's powers on implement attacks as well (i.e. turn your Sacred Flame into lightning via the at-will power of a Lightning weapon for instance).

Cedric
 

By the way love Unearthed Arcana as a title but I was thinking of making a post here with links to various cool house rules on Enworld and calling Unearthed Arcana of Enworld.
Thanks! At one point I tried starting a similar thread, but it didn't last long. Who knows? Maybe now is the magic moment.
 

I've noticed it's a popular trend, among those that want to preserve the "deity's favored weapon" feel from 3.5, to allow a specific weapon to count as an implement for divine classes.

Thus, Torm could recognize a greatsword as an implement for his Clerics and Paladins (and possibly Avengers and Invokers too?), as Loviatar would a scourge, and Tempus a battleaxe.

Not necessarily the way to do it, but it's one way, and there's some interesting flavor to it.
 

I've noticed it's a popular trend, among those that want to preserve the "deity's favored weapon" feel from 3.5, to allow a specific weapon to count as an implement for divine classes.

Thus, Torm could recognize a greatsword as an implement for his Clerics and Paladins (and possibly Avengers and Invokers too?), as Loviatar would a scourge, and Tempus a battleaxe.

Not necessarily the way to do it, but it's one way, and there's some interesting flavor to it.

But the implement for the divine fighting classes being an item tax is that an appropriate term, ie it seems too costly, using sanctifying an appropriate magic item via a (much less expensive) ritual is a cool idea.

Flavoring of the Priesthood can be done now...
I only played 3.x a very small amount, for me this is something missing in earlier games, ie differentiating the feel of clerics, it isn't as much a problem now ... where a priest of a deity might not even be a cleric (learn religion and/or ritual caster) and if you are a cleric getting proficiencies in a weapon of your deity might be a feat away but it is kind of stupid that you have to, or maybe your diety is a War god and most of his priests are indeed warlords (Odin). Admittedly that extra feat for humans sure comes in handy.
 

Note I mentioned an Arcane and Primal variant of the rituals ... the idea is a wizard might need to create a relationship with an item like a magical Staff (which is already a weapon and implement).

Its not quite the same but... It could be when he learns the deeper workings of a device which shouldn't be obvious (remember the rule that the DM may require a ritual for you to discover the workings of a nonstandard or powerful device?) The priest gets to sanctify the weapon and use it as an implement wrapped up.. while the deity reveals its nature.
 
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